From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus Date: Mon, 30 Sep 2019 22:02:23 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============2110600511==" Return-path: Received: from culpepper.freedesktop.org (culpepper.freedesktop.org [IPv6:2610:10:20:722:a800:ff:fe98:4b55]) by gabe.freedesktop.org (Postfix) with ESMTP id CCF3E89DB7 for ; Mon, 30 Sep 2019 22:02:22 +0000 (UTC) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Errors-To: dri-devel-bounces@lists.freedesktop.org Sender: "dri-devel" To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============2110600511== Content-Type: multipart/alternative; boundary="15698809420.Fe4Bd4D7.28164" Content-Transfer-Encoding: 7bit --15698809420.Fe4Bd4D7.28164 Date: Mon, 30 Sep 2019 22:02:22 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated https://bugs.freedesktop.org/show_bug.cgi?id=3D111763 --- Comment #8 from Marko Popovic --- (In reply to Doug Ty from comment #7) > (In reply to Marko Popovic from comment #6) > > (In reply to Doug Ty from comment #5) > > > I've been getting this too with Minecraft:=20=20 > > > https://bugs.freedesktop.org/show_bug.cgi?id=3D111669 > > >=20 > > > For my particular case at least, AMD_DEBUG=3Dnodma seems to fix it > >=20 > > You are refering to sdma0 / sdma1 type hang which is tracked > > here:https://bugs.freedesktop.org/show_bug.cgi?id=3D111481 > >=20 > > For ring_gfx hangs they're quite more reproducible and are not affected= by > > AMD_DEBUG=3Dnodma or AMD_DEBUG=3Dnongg which I already mentioned above = in the > > bug description. >=20 > Sorry, but this is incorrect. My Minecraft hang is most definitely a ring > gfx hang, *not* sdma. I've posted logs and apitraces in the linked thread= if > you'd like to check for yourself. >=20 > I can't explain why nodma isn't working for you, perhaps it doesn't work = for > game? Have you tried putting it in /etc/environment so it's system-wide? I > don't know what to tell you regarding nodma, but my hang is definitely ri= ng > gfx as well. I guess we just have many different types of hangs then... ring_gfx hangs a= re more mysterious than sdma0/1 hangs it seems, since there is no "universal" workaround for them. nodma works for stopping global sdma-type hangs for me, nongg works for stopping the citra-related hang of ring_gfx type, but none = of those 2 variables work for stopping Starcraft II and RoTR ring_gfx-type han= gs for me, so it's really really confusing. --=20 You are receiving this mail because: You are the assignee for the bug.= --15698809420.Fe4Bd4D7.28164 Date: Mon, 30 Sep 2019 22:02:22 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable X-Bugzilla-URL: http://bugs.freedesktop.org/ Auto-Submitted: auto-generated

Commen= t # 8 on bug 11176= 3 from Marko Popovic
(In reply to Doug Ty from comment #7)
> (In reply to Marko Popovic from comment #6)
> > (In reply to Doug Ty from comment #5)
> > > I've been getting this too with Minecraft:=20=20
> > > https://bugs.freedesktop.org/show_bug.=
cgi?id=3D111669
> > >=20
> > > For my particular case at least, AMD_DEBUG=3Dnodma seems to =
fix it
> >=20
> > You are refering to sdma0 / sdma1 type hang which is tracked
> > here:https://bugs.freedesktop.org/show_bug.=
cgi?id=3D111481
> >=20
> > For ring_gfx hangs they're quite more reproducible and are not af=
fected by
> > AMD_DEBUG=3Dnodma or AMD_DEBUG=3Dnongg which I already mentioned =
above in the
> > bug description.
>=20
> Sorry, but this is incorrect. My Minecraft hang is most definitely a r=
ing
> gfx hang, *not* sdma. I've posted logs and apitraces in the linked thr=
ead if
> you'd like to check for yourself.
>=20
> I can't explain why nodma isn't working for you, perhaps it doesn't wo=
rk for
> game? Have you tried putting it in /etc/environment so it's system-wid=
e? I
> don't know what to tell you regarding nodma, but my hang is definitely=
 ring
> gfx as well.

I guess we just have many different types of hangs then... ring_gfx hangs a=
re
more mysterious than sdma0/1 hangs it seems, since there is no "univer=
sal"
workaround for them. nodma works for stopping global sdma-type hangs for me,
nongg works for stopping the citra-related hang of ring_gfx type, but none =
of
those 2 variables work for stopping Starcraft II and RoTR ring_gfx-type han=
gs
for me, so it's really really confusing.


You are receiving this mail because:
  • You are the assignee for the bug.
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