From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Sun, 22 Sep 2019 12:01:08 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111763
Bug ID: 111763
Summary: ring_gfx hangs/freezes on Navi gpus
Product: DRI
Version: unspecified
Hardware: x86-64 (AMD64)
OS: Linux (All)
Status: NEW
Severity: major
Priority: not set
Component: DRM/AMDgpu
Assignee: dri-devel@lists.freedesktop.org
Reporter: popovic.marko@protonmail.com
I'm making this topic as a separate tracking of ring_gfx related bugs since=
we
should keep https://bugs.freedesktop.org/show_bug.cgi?id=3D111481 related to
sdma0/1 type freezes since those are ones that seem to cause random "Out of=
the
blue" hangs on the desktop.
There is another type of freeze/hang happening when playing Starcraft II via
D9VK. This one doesn't seem to be related to either ngg or dma because I ha=
ve
them both disabled by AMD_DEBUG=3Dnodma and AMD_DEBUG=3Dnongg and the hangs=
occur
anyway, on exactly the same place every time.
Error logs:
sep 17 11:48:24 Marko-PC kernel: [drm:amdgpu_dm_commit_planes.constprop.0
[amdgpu]] *ERROR* Waiting for fences timed out or interrupted!
sep 17 11:48:24 Marko-PC kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR*
ring gfx_0.0.0 timeout, signaled seq=3D2361623, emitted seq=3D2361625
sep 17 11:48:24 Marko-PC kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR*
Process information: process SC2_x64.exe pid 20236 thread SC2_x64.exe pid 2=
0236
I will try and provide trace files by using renderdoc for described issues.
They also happen in native games like Rise of the Tomb Raider and Vulkan et=
c.
Will provide as much info as possible.
Using Kernel 5.3, MESA 19.2 and llvm9.
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Auto-Submitted: auto-generated
| Bug ID |
111763
|
| Summary |
ring_gfx hangs/freezes on Navi gpus
|
| Product |
DRI
|
| Version |
unspecified
|
| Hardware |
x86-64 (AMD64)
|
| OS |
Linux (All)
|
| Status |
NEW
|
| Severity |
major
|
| Priority |
not set
|
| Component |
DRM/AMDgpu
|
| Assignee |
dri-devel@lists.freedesktop.org
|
| Reporter |
popovic.marko@protonmail.com
|
I'm making this topic as a separate tracking of ring_gfx relat=
ed bugs since we
should keep https://bugs.freedesktop.org/show_bug.=
cgi?id=3D111481 related to
sdma0/1 type freezes since those are ones that seem to cause random "O=
ut of the
blue" hangs on the desktop.
There is another type of freeze/hang happening when playing Starcraft II via
D9VK. This one doesn't seem to be related to either ngg or dma because I ha=
ve
them both disabled by AMD_DEBUG=3Dnodma and AMD_DEBUG=3Dnongg and the hangs=
occur
anyway, on exactly the same place every time.
Error logs:
sep 17 11:48:24 Marko-PC kernel: [drm:amdgpu_dm_commit_planes.constprop.0
[amdgpu]] *ERROR* Waiting for fences timed out or interrupted!
sep 17 11:48:24 Marko-PC kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR*
ring gfx_0.0.0 timeout, signaled seq=3D2361623, emitted seq=3D2361625
sep 17 11:48:24 Marko-PC kernel: [drm:amdgpu_job_timedout [amdgpu]] *ERROR*
Process information: process SC2_x64.exe pid 20236 thread SC2_x64.exe pid 2=
0236
I will try and provide trace files by using renderdoc for described issues.
They also happen in native games like Rise of the Tomb Raider and Vulkan et=
c.
Will provide as much info as possible.
Using Kernel 5.3, MESA 19.2 and llvm9.
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============0709336775==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Mon, 23 Sep 2019 02:46:21 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111763
--- Comment #1 from Jeremy Attali ---
Not sure if that might help someone else, but I found a workaround in my ca=
se
with DOOM. I was having the same crashes as Marko described with Starcraft =
II,
I tried the following:
- In Steam, I disabled the In Game Steam Overlay
- I switched the Graphics API from OpenGL to Vulkan
I did not have any crash so far. But I haven't tried to isolate one or the
other.
Packages:
linux 5.3.arch1-1
linux-firmware-agd5f-radeon-navi10 2019.09.13.18.36-1
mesa-git 1:19.3.0_devel.115574.40087ffc5b9-1
vulkan-radeon-git 1:19.3.0_devel.115574.40087ffc5b9-1
libdrm 2.4.99-1
lib32-mesa-git 1:19.3.0_devel.115574.40087ffc5b9-1
lib32-vulkan-radeon-git 1:19.3.0_devel.115574.40087ffc5b9-1
lib32-libdrm 2.4.99-1
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Commen=
t # 1
on bug 11176=
3
from Jeremy Attali
Not sure if that might help someone else, but I found a workar=
ound in my case
with DOOM. I was having the same crashes as Marko described with Starcraft =
II,
I tried the following:
- In Steam, I disabled the In Game Steam Overlay
- I switched the Graphics API from OpenGL to Vulkan
I did not have any crash so far. But I haven't tried to isolate one or the
other.
Packages:
linux 5.3.arch1-1
linux-firmware-agd5f-radeon-navi10 2019.09.13.18.36-1
mesa-git 1:19.3.0_devel.115574.40087ffc5b9-1
vulkan-radeon-git 1:19.3.0_devel.115574.40087ffc5b9-1
libdrm 2.4.99-1
lib32-mesa-git 1:19.3.0_devel.115574.40087ffc5b9-1
lib32-vulkan-radeon-git 1:19.3.0_devel.115574.40087ffc5b9-1
lib32-libdrm 2.4.99-1
You are receiving this mail because:
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Mon, 23 Sep 2019 06:56:05 +0000
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--- Comment #2 from Daniel Lu ---
Created attachment 145464
--> https://bugs.freedesktop.org/attachment.cgi?id=3D145464&action=3Dedit
dmesg output
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--===============0458838105==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Mon, 23 Sep 2019 06:57:45 +0000
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--- Comment #3 from Daniel Lu ---
Created attachment 145465
--> https://bugs.freedesktop.org/attachment.cgi?id=3D145465&action=3Dedit
output of running sudo umr -R gfx_0.0.0
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Mon, 23 Sep 2019 07:00:55 +0000
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--- Comment #4 from Daniel Lu ---
I am seeing a similar hang in Starcraft II. Unlike Marko, I am not using d9=
vk
--- instead, I'm using wine-nine. The hang doesn't happen in all games but
seems to be particularly frequent in the coop mission "dead of night".
Using mesa-git 19.3.0_devel.115092.3f5b541fc8b-1.
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Commen=
t # 4
on bug 11176=
3
from Daniel Lu
I am seeing a similar hang in Starcraft II. Unlike Marko, I am=
not using d9vk
--- instead, I'm using wine-nine. The hang doesn't happen in all games but
seems to be particularly frequent in the coop mission "dead of night&q=
uot;.
Using mesa-git 19.3.0_devel.115092.3f5b541fc8b-1.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Mon, 30 Sep 2019 12:18:12 +0000
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--- Comment #5 from Doug Ty ---
I've been getting this too with Minecraft:=20=20
https://bugs.freedesktop.org/show_bug.cgi?id=3D111669
For my particular case at least, AMD_DEBUG=3Dnodma seems to fix it
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Mon, 30 Sep 2019 15:10:38 +0000
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--- Comment #6 from Marko Popovic ---
(In reply to Doug Ty from comment #5)
> I've been getting this too with Minecraft:=20=20
> https://bugs.freedesktop.org/show_bug.cgi?id=3D111669
>=20
> For my particular case at least, AMD_DEBUG=3Dnodma seems to fix it
(In reply to Marko Popovic from comment #0)
> There is another type of freeze/hang happening when playing Starcraft II =
via
> D9VK. This one doesn't seem to be related to either ngg or dma because I
> have them both disabled by AMD_DEBUG=3Dnodma and AMD_DEBUG=3Dnongg and th=
e hangs
> occur anyway, on exactly the same place every time.
You are refering to sdma0 / sdma1 type hang which is tracked
here:https://bugs.freedesktop.org/show_bug.cgi?id=3D111481
For ring_gfx hangs they're quite more reproducible and are not affected by
AMD_DEBUG=3Dnodma or AMD_DEBUG=3Dnongg which I already mentioned above in t=
he bug
description.
--=20
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--15698562383.FeE056bFc.14037
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Commen=
t # 6
on bug 11176=
3
from Marko Popovic
(In reply to Doug Ty from comment #5)
> I've been getting this too with Minecraft:=20=20
> https://bugs.freedesktop.org/show_bug.=
cgi?id=3D111669
>=20
> For my particular case at least, AMD_DEBUG=3Dnodma seems to fix it
(In reply to Marko Popovic from com=
ment #0)
> There is another type of freeze/hang happening w=
hen playing Starcraft II via
> D9VK. This one doesn't seem to be related to either ngg or dma because=
I
> have them both disabled by AMD_DEBUG=3Dnodma and AMD_DEBUG=3Dnongg and=
the hangs
> occur anyway, on exactly the same place every time.
You are refering to sdma0 / sdma1 type hang which is tracked
here:https://bugs.freedesktop.org/show_bug.=
cgi?id=3D111481
For ring_gfx hangs they're quite more reproducible and are not affected by
AMD_DEBUG=3Dnodma or AMD_DEBUG=3Dnongg which I already mentioned above in t=
he bug
description.
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============1182637513==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Mon, 30 Sep 2019 21:55:56 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111763
--- Comment #7 from Doug Ty ---
(In reply to Marko Popovic from comment #6)
> (In reply to Doug Ty from comment #5)
> > I've been getting this too with Minecraft:=20=20
> > https://bugs.freedesktop.org/show_bug.cgi?id=3D111669
> >=20
> > For my particular case at least, AMD_DEBUG=3Dnodma seems to fix it
>=20
> You are refering to sdma0 / sdma1 type hang which is tracked
> here:https://bugs.freedesktop.org/show_bug.cgi?id=3D111481
>=20
> For ring_gfx hangs they're quite more reproducible and are not affected by
> AMD_DEBUG=3Dnodma or AMD_DEBUG=3Dnongg which I already mentioned above in=
the
> bug description.
Sorry, but this is incorrect. My Minecraft hang is most definitely a ring g=
fx
hang, *not* sdma. I've posted logs and apitraces in the linked thread if yo=
u'd
like to check for yourself.
I can't explain why nodma isn't working for you, perhaps it doesn't work for
game? Have you tried putting it in /etc/environment so it's system-wide? I
don't know what to tell you regarding nodma, but my hang is definitely ring=
gfx
as well.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15698805561.aDecF2d.27624
Date: Mon, 30 Sep 2019 21:55:56 +0000
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Auto-Submitted: auto-generated
Commen=
t # 7
on bug 11176=
3
from Doug Ty
(In reply to Marko Popovic from comment #6)
> (In reply to Doug Ty from comment #5)
> > I've been getting this too with Minecraft:=20=20
> > https://bugs.freedesktop.org/show_bug.=
cgi?id=3D111669
> >=20
> > For my particular case at least, AMD_DEBUG=3Dnodma seems to fix it
>=20
> You are refering to sdma0 / sdma1 type hang which is tracked
> here:https://bugs.freedesktop.org/show_bug.=
cgi?id=3D111481
>=20
> For ring_gfx hangs they're quite more reproducible and are not affecte=
d by
> AMD_DEBUG=3Dnodma or AMD_DEBUG=3Dnongg which I already mentioned above=
in the
> bug description.
Sorry, but this is incorrect. My Minecraft hang is most definitely a ring g=
fx
hang, *not* sdma. I've posted logs and apitraces in the linked thread if yo=
u'd
like to check for yourself.
I can't explain why nodma isn't working for you, perhaps it doesn't work for
game? Have you tried putting it in /etc/environment so it's system-wide? I
don't know what to tell you regarding nodma, but my hang is definitely ring=
gfx
as well.
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============0119069257==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Mon, 30 Sep 2019 22:02:23 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111763
--- Comment #8 from Marko Popovic ---
(In reply to Doug Ty from comment #7)
> (In reply to Marko Popovic from comment #6)
> > (In reply to Doug Ty from comment #5)
> > > I've been getting this too with Minecraft:=20=20
> > > https://bugs.freedesktop.org/show_bug.cgi?id=3D111669
> > >=20
> > > For my particular case at least, AMD_DEBUG=3Dnodma seems to fix it
> >=20
> > You are refering to sdma0 / sdma1 type hang which is tracked
> > here:https://bugs.freedesktop.org/show_bug.cgi?id=3D111481
> >=20
> > For ring_gfx hangs they're quite more reproducible and are not affected=
by
> > AMD_DEBUG=3Dnodma or AMD_DEBUG=3Dnongg which I already mentioned above =
in the
> > bug description.
>=20
> Sorry, but this is incorrect. My Minecraft hang is most definitely a ring
> gfx hang, *not* sdma. I've posted logs and apitraces in the linked thread=
if
> you'd like to check for yourself.
>=20
> I can't explain why nodma isn't working for you, perhaps it doesn't work =
for
> game? Have you tried putting it in /etc/environment so it's system-wide? I
> don't know what to tell you regarding nodma, but my hang is definitely ri=
ng
> gfx as well.
I guess we just have many different types of hangs then... ring_gfx hangs a=
re
more mysterious than sdma0/1 hangs it seems, since there is no "universal"
workaround for them. nodma works for stopping global sdma-type hangs for me,
nongg works for stopping the citra-related hang of ring_gfx type, but none =
of
those 2 variables work for stopping Starcraft II and RoTR ring_gfx-type han=
gs
for me, so it's really really confusing.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15698809420.Fe4Bd4D7.28164
Date: Mon, 30 Sep 2019 22:02:22 +0000
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X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Commen=
t # 8
on bug 11176=
3
from Marko Popovic
(In reply to Doug Ty from comment #7)
> (In reply to Marko Popovic from comment #6)
> > (In reply to Doug Ty from comment #5)
> > > I've been getting this too with Minecraft:=20=20
> > > https://bugs.freedesktop.org/show_bug.=
cgi?id=3D111669
> > >=20
> > > For my particular case at least, AMD_DEBUG=3Dnodma seems to =
fix it
> >=20
> > You are refering to sdma0 / sdma1 type hang which is tracked
> > here:https://bugs.freedesktop.org/show_bug.=
cgi?id=3D111481
> >=20
> > For ring_gfx hangs they're quite more reproducible and are not af=
fected by
> > AMD_DEBUG=3Dnodma or AMD_DEBUG=3Dnongg which I already mentioned =
above in the
> > bug description.
>=20
> Sorry, but this is incorrect. My Minecraft hang is most definitely a r=
ing
> gfx hang, *not* sdma. I've posted logs and apitraces in the linked thr=
ead if
> you'd like to check for yourself.
>=20
> I can't explain why nodma isn't working for you, perhaps it doesn't wo=
rk for
> game? Have you tried putting it in /etc/environment so it's system-wid=
e? I
> don't know what to tell you regarding nodma, but my hang is definitely=
ring
> gfx as well.
I guess we just have many different types of hangs then... ring_gfx hangs a=
re
more mysterious than sdma0/1 hangs it seems, since there is no "univer=
sal"
workaround for them. nodma works for stopping global sdma-type hangs for me,
nongg works for stopping the citra-related hang of ring_gfx type, but none =
of
those 2 variables work for stopping Starcraft II and RoTR ring_gfx-type han=
gs
for me, so it's really really confusing.
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============2110600511==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Thu, 03 Oct 2019 12:26:44 +0000
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--- Comment #9 from Marko Popovic ---
https://cgit.freedesktop.org/mesa/mesa/commit/?id=3Da2a68d551c1c2a4f13761ff=
a8f3f6f13fee7a384
This might actually fix the ring_gfx type hangs or even sdma ones at least =
for
Vulkan API? Not exactly sure but will also be testing the latest MESA builds
from Oibaf's PPA in following days and report back on the issue :)
--=20
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You are the assignee for the bug.=
--15701056043.2b6D1a.19477
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--===============1371188710==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Fri, 11 Oct 2019 13:37:19 +0000
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--- Comment #10 from takios+fdbugs@takios.de ---
(In reply to Marko Popovic from comment #9)
> https://cgit.freedesktop.org/mesa/mesa/commit/
> ?id=3Da2a68d551c1c2a4f13761ffa8f3f6f13fee7a384
>=20
> This might actually fix the ring_gfx type hangs or even sdma ones at least
> for Vulkan API? Not exactly sure but will also be testing the latest MESA
> builds from Oibaf's PPA in following days and report back on the issue :)
Sadly, I'm still getting the ring_gfx hangs after a few minutes of playing
Trackmania 2.
--=20
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--===============1165600250==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Fri, 11 Oct 2019 13:57:17 +0000
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--- Comment #11 from Marko Popovic ---
(In reply to takios+fdbugs from comment #10)
> (In reply to Marko Popovic from comment #9)
> > https://cgit.freedesktop.org/mesa/mesa/commit/
> > ?id=3Da2a68d551c1c2a4f13761ffa8f3f6f13fee7a384
> >=20
> > This might actually fix the ring_gfx type hangs or even sdma ones at le=
ast
> > for Vulkan API? Not exactly sure but will also be testing the latest ME=
SA
> > builds from Oibaf's PPA in following days and report back on the issue =
:)
>=20
> Sadly, I'm still getting the ring_gfx hangs after a few minutes of playing
> Trackmania 2.
Oh yes I forgot to add a reply here. It didn't solve any of the hangs for me
either.
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Comme=
nt # 11
on bug 11176=
3
from Marko Popovic
(In reply to takios+fdbugs from comment #10)
> (In reply to Marko Popovic from comment #9)
> > https:=
//cgit.freedesktop.org/mesa/mesa/commit/
> > ?id=3Da2a68d551c1c2a4f13761ffa8f3f6f13fee7a384
> >=20
> > This might actually fix the ring_gfx type hangs or even sdma ones=
at least
> > for Vulkan API? Not exactly sure but will also be testing the lat=
est MESA
> > builds from Oibaf's PPA in following days and report back on the =
issue :)
>=20
> Sadly, I'm still getting the ring_gfx hangs after a few minutes of pla=
ying
> Trackmania 2.
Oh yes I forgot to add a reply here. It didn't solve any of the hangs for me
either.
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Tue, 15 Oct 2019 12:58:00 +0000
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--- Comment #12 from shahul ---
I am working on Navi10 RX5700
I am facing below issue when i run unigine-heaven benchmark
[drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ERROR* Waiting for fences tim=
ed
out!
[drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled
seq=3D5075872, emitted seq=3D5075874
[drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process information: process
heaven_x64 pid 13723 thread heaven_x64:cs0 pid 13741
[drm] GPU recovery disabled.
Is any fix for it ?=20
Thanks on advance.
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Comme=
nt # 12
on bug 11176=
3
from shahul
I am working on Navi10 RX5700
I am facing below issue when i run unigine-heaven benchmark
[drm:amdgpu_dm_atomic_commit_tail [amdgpu]] *ERROR* Waiting for fences tim=
ed
out!
[drm:amdgpu_job_timedout [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled
seq=3D5075872, emitted seq=3D5075874
[drm:amdgpu_job_timedout [amdgpu]] *ERROR* Process information: process
heaven_x64 pid 13723 thread heaven_x64:cs0 pid 13741
[drm] GPU recovery disabled.
Is any fix for it ?=20
Thanks on advance.
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Tue, 15 Oct 2019 17:10:22 +0000
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--- Comment #13 from Pierre-Eric Pelloux-Prayer ---
For hangs involving radv the AMD_DEBUG options aren't relevant.
You should use RADV_DEBUG instead (probably doesn't support the same values=
).
Also opening a bug in https://gitlab.freedesktop.org/mesa/mesa/issues is a =
good
idea since gfx hangs are most likely a driver issue (radv or radeonsi,
depending on the API used).
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--===============0722524036==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Wed, 23 Oct 2019 07:26:07 +0000
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sambolinux changed:
What |Removed |Added
----------------------------------------------------------------------------
Priority|not set |medium
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Thu, 31 Oct 2019 12:09:11 +0000
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--- Comment #14 from wychuchol ---
RX 5700 XT Pop OS 19.10 latest Oibaf mesa not sure what llvm
Anomaly 1.5.0 update 3 standalone 64 bit mod for S.T.A.L.K.E.R. Call of Pri=
pyat
running under wine d3dx11_43->dxvk (winetricks dxvk d3dcompiler_43 d3dx11_4=
3)
Oct 30 02:49:30 pop-os kernel: [ 4864.627343]
[drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for fenc=
es
timed out!
Oct 30 02:49:30 pop-os kernel: [ 4869.231450] [drm:amdgpu_job_timedout
[amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D2626284, emitted
seq=3D2626286
Oct 30 02:49:30 pop-os kernel: [ 4869.231486] [drm:amdgpu_job_timedout
[amdgpu]] *ERROR* Process information: process AnomalyDX11.exe pid 5791 thr=
ead
AnomalyDX11.exe pid 5791
Oct 30 02:49:30 pop-os kernel: [ 4869.231487] [drm] GPU recovery disabled.
Happens at random. Sometimes hangs straight away, sometimes can go over an =
hour
without crash. Complete crash, no option available besides hard reset. Not =
even
mouse pointer would move (as with sdma0 hang).
I'm sorry if it's not the right place to report this, I'm somewhat new to a=
ll
of this.
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--15725237519.Bd45.15530
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Comme=
nt # 14
on bug 11176=
3
from wychuchol
RX 5700 XT Pop OS 19.10 latest Oibaf mesa not sure what llvm
Anomaly 1.5.0 update 3 standalone 64 bit mod for S.T.A.L.K.E.R. Call of Pri=
pyat
running under wine d3dx11_43->dxvk (winetricks dxvk d3dcompiler_43 d3dx1=
1_43)
Oct 30 02:49:30 pop-os kernel: [ 4864.627343]
[drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for fenc=
es
timed out!
Oct 30 02:49:30 pop-os kernel: [ 4869.231450] [drm:amdgpu_job_timedout
[amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D2626284, emitted
seq=3D2626286
Oct 30 02:49:30 pop-os kernel: [ 4869.231486] [drm:amdgpu_job_timedout
[amdgpu]] *ERROR* Process information: process AnomalyDX11.exe pid 5791 thr=
ead
AnomalyDX11.exe pid 5791
Oct 30 02:49:30 pop-os kernel: [ 4869.231487] [drm] GPU recovery disabled.
Happens at random. Sometimes hangs straight away, sometimes can go over an =
hour
without crash. Complete crash, no option available besides hard reset. Not =
even
mouse pointer would move (as with sdma0 hang).
I'm sorry if it's not the right place to report this, I'm somewhat new to a=
ll
of this.
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============1147334752==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Thu, 31 Oct 2019 12:11:25 +0000
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--- Comment #15 from wychuchol ---
Forgot to add, Kernel v5.4-rc5.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Fri, 01 Nov 2019 01:23:56 +0000
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--- Comment #16 from Andrew Sheldon ---
(In reply to wychuchol from comment #14)
> RX 5700 XT Pop OS 19.10 latest Oibaf mesa not sure what llvm
> Anomaly 1.5.0 update 3 standalone 64 bit mod for S.T.A.L.K.E.R. Call of
> Pripyat running under wine d3dx11_43->dxvk (winetricks dxvk d3dcompiler_43
> d3dx11_43)
>=20
> Oct 30 02:49:30 pop-os kernel: [ 4864.627343]
> [drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for
> fences timed out!
> Oct 30 02:49:30 pop-os kernel: [ 4869.231450] [drm:amdgpu_job_timedout
> [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D2626284, emitted
> seq=3D2626286
> Oct 30 02:49:30 pop-os kernel: [ 4869.231486] [drm:amdgpu_job_timedout
> [amdgpu]] *ERROR* Process information: process AnomalyDX11.exe pid 5791
> thread AnomalyDX11.exe pid 5791
> Oct 30 02:49:30 pop-os kernel: [ 4869.231487] [drm] GPU recovery disabled.
>=20
> Happens at random. Sometimes hangs straight away, sometimes can go over an
> hour without crash. Complete crash, no option available besides hard rese=
t.
> Not even mouse pointer would move (as with sdma0 hang).
>=20
> I'm sorry if it's not the right place to report this, I'm somewhat new to
> all of this.
Ring gfx type hangs tend to be in Mesa. Report here:
https://gitlab.freedesktop.org/mesa/mesa/issues
Also I'm not sure how up to date the Oibaf repo is, but Mesa git landed ACO
recently for Navi cards. You can try with RADV_PERFTEST=3Daco environment
variable set if your Mesa is new enough, and you might have better luck with
hangs.
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Auto-Submitted: auto-generated
Comme=
nt # 16
on bug 11176=
3
from Andrew Sheldon
(In reply to wychuchol from comment #14)
> RX 5700 XT Pop OS 19.10 latest Oibaf mesa not su=
re what llvm
> Anomaly 1.5.0 update 3 standalone 64 bit mod for S.T.A.L.K.E.R. Call of
> Pripyat running under wine d3dx11_43->dxvk (winetricks dxvk d3dcomp=
iler_43
> d3dx11_43)
>=20
> Oct 30 02:49:30 pop-os kernel: [ 4864.627343]
> [drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for
> fences timed out!
> Oct 30 02:49:30 pop-os kernel: [ 4869.231450] [drm:amdgpu_job_timedout
> [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D2626284, emit=
ted
> seq=3D2626286
> Oct 30 02:49:30 pop-os kernel: [ 4869.231486] [drm:amdgpu_job_timedout
> [amdgpu]] *ERROR* Process information: process AnomalyDX11.exe pid 5791
> thread AnomalyDX11.exe pid 5791
> Oct 30 02:49:30 pop-os kernel: [ 4869.231487] [drm] GPU recovery disab=
led.
>=20
> Happens at random. Sometimes hangs straight away, sometimes can go ove=
r an
> hour without crash. Complete crash, no option available besides hard r=
eset.
> Not even mouse pointer would move (as with sdma0 hang).
>=20
> I'm sorry if it's not the right place to report this, I'm somewhat new=
to
> all of this.
Ring gfx type hangs tend to be in Mesa. Report here:
https://gitlab.=
freedesktop.org/mesa/mesa/issues
Also I'm not sure how up to date the Oibaf repo is, but Mesa git landed ACO
recently for Navi cards. You can try with RADV_PERFTEST=3Daco environment
variable set if your Mesa is new enough, and you might have better luck with
hangs.
You are receiving this mail because:
- You are the assignee for the bug.
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Fri, 01 Nov 2019 16:26:54 +0000
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--- Comment #17 from wychuchol ---
(In reply to Andrew Sheldon from comment #16)
> (In reply to wychuchol from comment #14)
> > RX 5700 XT Pop OS 19.10 latest Oibaf mesa not sure what llvm
> > Anomaly 1.5.0 update 3 standalone 64 bit mod for S.T.A.L.K.E.R. Call of
> > Pripyat running under wine d3dx11_43->dxvk (winetricks dxvk d3dcompiler=
_43
> > d3dx11_43)
> >=20
> > Oct 30 02:49:30 pop-os kernel: [ 4864.627343]
> > [drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for
> > fences timed out!
> > Oct 30 02:49:30 pop-os kernel: [ 4869.231450] [drm:amdgpu_job_timedout
> > [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D2626284, emitt=
ed
> > seq=3D2626286
> > Oct 30 02:49:30 pop-os kernel: [ 4869.231486] [drm:amdgpu_job_timedout
> > [amdgpu]] *ERROR* Process information: process AnomalyDX11.exe pid 5791
> > thread AnomalyDX11.exe pid 5791
> > Oct 30 02:49:30 pop-os kernel: [ 4869.231487] [drm] GPU recovery disabl=
ed.
> >=20
> > Happens at random. Sometimes hangs straight away, sometimes can go over=
an
> > hour without crash. Complete crash, no option available besides hard re=
set.
> > Not even mouse pointer would move (as with sdma0 hang).
> >=20
> > I'm sorry if it's not the right place to report this, I'm somewhat new =
to
> > all of this.
>=20
> Ring gfx type hangs tend to be in Mesa. Report here:
> https://gitlab.freedesktop.org/mesa/mesa/issues
>=20
> Also I'm not sure how up to date the Oibaf repo is, but Mesa git landed A=
CO
> recently for Navi cards. You can try with RADV_PERFTEST=3Daco environment
> variable set if your Mesa is new enough, and you might have better luck w=
ith
> hangs.
Thank you so very much, no way to be sure since they seemed to happen at ra=
ndom
but I think I'd experience at least 2 or 3 hangs in the time I've tested it=
but
smooth ride so far. No performance impact either but running this game as I=
do
I'm supposedly laying most of the calculations on CPU not GPU.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15726256140.B19CF2B30.14725
Date: Fri, 1 Nov 2019 16:26:54 +0000
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Content-Type: text/html; charset="UTF-8"
Content-Transfer-Encoding: quoted-printable
X-Bugzilla-URL: http://bugs.freedesktop.org/
Auto-Submitted: auto-generated
Comme=
nt # 17
on bug 11176=
3
from wychuchol
(In reply to Andrew Sheldon from comment #16)
> (In reply to wychuchol from comment #14)
> > RX 5700 XT Pop OS 19.10 latest Oibaf mesa not sure what llvm
> > Anomaly 1.5.0 update 3 standalone 64 bit mod for S.T.A.L.K.E.R. C=
all of
> > Pripyat running under wine d3dx11_43->dxvk (winetricks dxvk d3=
dcompiler_43
> > d3dx11_43)
> >=20
> > Oct 30 02:49:30 pop-os kernel: [ 4864.627343]
> > [drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waitin=
g for
> > fences timed out!
> > Oct 30 02:49:30 pop-os kernel: [ 4869.231450] [drm:amdgpu_job_tim=
edout
> > [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D2626284,=
emitted
> > seq=3D2626286
> > Oct 30 02:49:30 pop-os kernel: [ 4869.231486] [drm:amdgpu_job_tim=
edout
> > [amdgpu]] *ERROR* Process information: process AnomalyDX11.exe pi=
d 5791
> > thread AnomalyDX11.exe pid 5791
> > Oct 30 02:49:30 pop-os kernel: [ 4869.231487] [drm] GPU recovery =
disabled.
> >=20
> > Happens at random. Sometimes hangs straight away, sometimes can g=
o over an
> > hour without crash. Complete crash, no option available besides h=
ard reset.
> > Not even mouse pointer would move (as with sdma0 hang).
> >=20
> > I'm sorry if it's not the right place to report this, I'm somewha=
t new to
> > all of this.
>=20
> Ring gfx type hangs tend to be in Mesa. Report here:
> https://gi=
tlab.freedesktop.org/mesa/mesa/issues
>=20
> Also I'm not sure how up to date the Oibaf repo is, but Mesa git lande=
d ACO
> recently for Navi cards. You can try with RADV_PERFTEST=3Daco environm=
ent
> variable set if your Mesa is new enough, and you might have better luc=
k with
> hangs.
Thank you so very much, no way to be sure since they seemed to happen at ra=
ndom
but I think I'd experience at least 2 or 3 hangs in the time I've tested it=
but
smooth ride so far. No performance impact either but running this game as I=
do
I'm supposedly laying most of the calculations on CPU not GPU.
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============0269951754==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Sat, 02 Nov 2019 12:35:53 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111763
--- Comment #18 from wychuchol ---
It happened again. This time without a game or anything running, barely log=
ged
in and opened a program and boom.
Nov 2 12:42:07 pop-os kernel: [ 1675.883513]
[drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for fenc=
es
timed out!
Nov 2 12:42:07 pop-os kernel: [ 1680.747513] [drm:amdgpu_job_timedout
[amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D2714, emitted seq=
=3D2716
Nov 2 12:42:07 pop-os kernel: [ 1680.747549] [drm:amdgpu_job_timedout
[amdgpu]] *ERROR* Process information: process Xorg pid 2293 thread Xorg:cs0
pid 2294
Nov 2 12:42:07 pop-os kernel: [ 1680.747551] [drm] GPU recovery disabled.
Only cursor moved, no clicks registered, restart achieved with REISUB.
I tried registering at https://gitlab.freedesktop.org/mesa/mesa/issues but =
I'm
getting no account confirmation mail so can't post it there.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15726981538.8b3Fe4.4297
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Auto-Submitted: auto-generated
Comme=
nt # 18
on bug 11176=
3
from wychuchol
It happened again. This time without a game or anything runnin=
g, barely logged
in and opened a program and boom.
Nov 2 12:42:07 pop-os kernel: [ 1675.883513]
[drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for fenc=
es
timed out!
Nov 2 12:42:07 pop-os kernel: [ 1680.747513] [drm:amdgpu_job_timedout
[amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D2714, emitted seq=
=3D2716
Nov 2 12:42:07 pop-os kernel: [ 1680.747549] [drm:amdgpu_job_timedout
[amdgpu]] *ERROR* Process information: process Xorg pid 2293 thread Xorg:cs0
pid 2294
Nov 2 12:42:07 pop-os kernel: [ 1680.747551] [drm] GPU recovery disabled.
Only cursor moved, no clicks registered, restart achieved with REISUB.
I tried registering at https://gitlab.freedesktop.org/mesa/mesa/issues but I'm
getting no account confirmation mail so can't post it there.
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============0550110936==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Sat, 02 Nov 2019 23:11:59 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111763
--- Comment #19 from wychuchol ---
Perhaps needs another entry started but it's related (since it didn't happen
before I tried RADV_PERFTEST=3Daco and AMD_DEBUG=3D"nongg,nodma") so I'll p=
ost it
in case someone has had same issues as me.
After some time in Witcher 3 GOTY run with Lutris PC restarts on it's own. I
thought something is overheating (I've noticed graphic card memory in PSens=
or
sometimes reaching 90 so I thought maybe that's what's happening) but I
investigated kern.log and this always happened before that autonomous reset:
Nov 2 22:01:53 pop-os kernel: [ 979.244964] pcieport 0000:00:01.1: AER:
Corrected error received: 0000:01:00.0
Nov 2 22:01:53 pop-os kernel: [ 979.244967] nvme 0000:01:00.0: AER: PCIe =
Bus
Error: severity=3DCorrected, type=3DData Link Layer, (Transmitter ID)
Nov 2 22:01:53 pop-os kernel: [ 979.244968] nvme 0000:01:00.0: AER: dev=
ice
[1987:5012] error status/mask=3D00001000/00006000
Nov 2 22:01:53 pop-os kernel: [ 979.244968] nvme 0000:01:00.0: AER: [1=
2]
Timeout=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
Nov 2 22:01:53 pop-os kernel: [ 979.262629] Emergency Sync complete
A solution I found is to add pci=3Dnommconf in /etc/default/grub to the lin=
e=20
GRUB_CMDLINE_LINUX_DEFAULT=3D"quiet splash" (so it looks like this:
GRUB_CMDLINE_LINUX_DEFAULT=3D"quiet splash pci=3Dnommconf").
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15727363198.0e7DD9A.31822
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Auto-Submitted: auto-generated
Comme=
nt # 19
on bug 11176=
3
from wychuchol
Perhaps needs another entry started but it's related (since it=
didn't happen
before I tried RADV_PERFTEST=3Daco and AMD_DEBUG=3D"nongg,nodma")=
so I'll post it
in case someone has had same issues as me.
After some time in Witcher 3 GOTY run with Lutris PC restarts on it's own. I
thought something is overheating (I've noticed graphic card memory in PSens=
or
sometimes reaching 90 so I thought maybe that's what's happening) but I
investigated kern.log and this always happened before that autonomous reset:
Nov 2 22:01:53 pop-os kernel: [ 979.244964] pcieport 0000:00:01.1: AER:
Corrected error received: 0000:01:00.0
Nov 2 22:01:53 pop-os kernel: [ 979.244967] nvme 0000:01:00.0: AER: PCIe =
Bus
Error: severity=3DCorrected, type=3DData Link Layer, (Transmitter ID)
Nov 2 22:01:53 pop-os kernel: [ 979.244968] nvme 0000:01:00.0: AER: dev=
ice
[1987:5012] error status/mask=3D00001000/00006000
Nov 2 22:01:53 pop-os kernel: [ 979.244968] nvme 0000:01:00.0: AER: [1=
2]
Timeout=20=20=20=20=20=20=20=20=20=20=20=20=20=20=20
Nov 2 22:01:53 pop-os kernel: [ 979.262629] Emergency Sync complete
A solution I found is to add pci=3Dnommconf in /etc/default/grub to the lin=
e=20
GRUB_CMDLINE_LINUX_DEFAULT=3D"quiet splash" (so it looks like thi=
s:
GRUB_CMDLINE_LINUX_DEFAULT=3D"quiet splash pci=3Dnommconf").
You are receiving this mail because:
- You are the assignee for the bug.
=
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--===============1541316973==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Mon, 04 Nov 2019 16:08:28 +0000
Message-ID:
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--- Comment #20 from wychuchol ---
Barely started PC, opened palemoon, curse move only hang and then dozens of
graphical artifacts on screen like square patches of glitches.=20
Nov 3 13:15:10 pop-os kernel: [ 133.998883]
[drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for fenc=
es
timed out!
Nov 3 13:15:10 pop-os kernel: [ 139.118912] [drm:amdgpu_job_timedout
[amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D11145, emitted seq=
=3D11148
Nov 3 13:15:10 pop-os kernel: [ 139.118956] [drm:amdgpu_job_timedout
[amdgpu]] *ERROR* Process information: process gnome-shell pid 2588 thread
gnome-shel:cs0 pid 2606
Nov 3 13:15:10 pop-os kernel: [ 139.118958] [drm] GPU recovery disabled.
Then sometime later I got ring gfx related crash with Witcher 3 which didn't
happen before:
Nov 3 14:08:47 pop-os kernel: [ 3185.175837]
[drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for fenc=
es
timed out!
Nov 3 14:08:47 pop-os kernel: [ 3190.039750] [drm:amdgpu_job_timedout
[amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D1448573, emitted
seq=3D1448575
Nov 3 14:08:47 pop-os kernel: [ 3190.039786] [drm:amdgpu_job_timedout
[amdgpu]] *ERROR* Process information: process witcher3.exe pid 8100 thread
witcher3.exe pid 10168
Nov 3 14:08:47 pop-os kernel: [ 3190.039788] [drm] GPU recovery disabled.
--=20
You are receiving this mail because:
You are the assignee for the bug.=
--15728837083.53C1.1860
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Auto-Submitted: auto-generated
Comme=
nt # 20
on bug 11176=
3
from wychuchol
Barely started PC, opened palemoon, curse move only hang and t=
hen dozens of
graphical artifacts on screen like square patches of glitches.=20
Nov 3 13:15:10 pop-os kernel: [ 133.998883]
[drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for fenc=
es
timed out!
Nov 3 13:15:10 pop-os kernel: [ 139.118912] [drm:amdgpu_job_timedout
[amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D11145, emitted seq=
=3D11148
Nov 3 13:15:10 pop-os kernel: [ 139.118956] [drm:amdgpu_job_timedout
[amdgpu]] *ERROR* Process information: process gnome-shell pid 2588 thread
gnome-shel:cs0 pid 2606
Nov 3 13:15:10 pop-os kernel: [ 139.118958] [drm] GPU recovery disabled.
Then sometime later I got ring gfx related crash with Witcher 3 which didn't
happen before:
Nov 3 14:08:47 pop-os kernel: [ 3185.175837]
[drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for fenc=
es
timed out!
Nov 3 14:08:47 pop-os kernel: [ 3190.039750] [drm:amdgpu_job_timedout
[amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D1448573, emitted
seq=3D1448575
Nov 3 14:08:47 pop-os kernel: [ 3190.039786] [drm:amdgpu_job_timedout
[amdgpu]] *ERROR* Process information: process witcher3.exe pid 8100 thread
witcher3.exe pid 10168
Nov 3 14:08:47 pop-os kernel: [ 3190.039788] [drm] GPU recovery disabled.<=
/pre>
You are receiving this mail because:
- You are the assignee for the bug.
=
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dHMuZnJlZWRlc2t0b3Aub3JnL21haWxtYW4vbGlzdGluZm8vZHJpLWRldmVs
--===============0419633216==--
From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Mon, 04 Nov 2019 16:10:31 +0000
Message-ID:
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111763
--- Comment #21 from Marko Popovic ---
(In reply to wychuchol from comment #20)
> Barely started PC, opened palemoon, curse move only hang and then dozens =
of
> graphical artifacts on screen like square patches of glitches.=20
>=20
> Nov 3 13:15:10 pop-os kernel: [ 133.998883]
> [drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for
> fences timed out!
> Nov 3 13:15:10 pop-os kernel: [ 139.118912] [drm:amdgpu_job_timedout
> [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D11145, emitted
> seq=3D11148
> Nov 3 13:15:10 pop-os kernel: [ 139.118956] [drm:amdgpu_job_timedout
> [amdgpu]] *ERROR* Process information: process gnome-shell pid 2588 thread
> gnome-shel:cs0 pid 2606
> Nov 3 13:15:10 pop-os kernel: [ 139.118958] [drm] GPU recovery disabled.
>=20
> Then sometime later I got ring gfx related crash with Witcher 3 which did=
n't
> happen before:
> Nov 3 14:08:47 pop-os kernel: [ 3185.175837]
> [drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for
> fences timed out!
> Nov 3 14:08:47 pop-os kernel: [ 3190.039750] [drm:amdgpu_job_timedout
> [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D1448573, emitted
> seq=3D1448575
> Nov 3 14:08:47 pop-os kernel: [ 3190.039786] [drm:amdgpu_job_timedout
> [amdgpu]] *ERROR* Process information: process witcher3.exe pid 8100 thre=
ad
> witcher3.exe pid 10168
> Nov 3 14:08:47 pop-os kernel: [ 3190.039788] [drm] GPU recovery disabled.
What kernel/MESA combo are you using?
--=20
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--15728838313.eBe5bc3.2073
Date: Mon, 4 Nov 2019 16:10:31 +0000
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Comme=
nt # 21
on bug 11176=
3
from Marko Popovic
(In reply to wychuchol from comment #20)
> Barely started PC, opened palemoon, curse move o=
nly hang and then dozens of
> graphical artifacts on screen like square patches of glitches.=20
>=20
> Nov 3 13:15:10 pop-os kernel: [ 133.998883]
> [drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for
> fences timed out!
> Nov 3 13:15:10 pop-os kernel: [ 139.118912] [drm:amdgpu_job_timedout
> [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D11145, emitted
> seq=3D11148
> Nov 3 13:15:10 pop-os kernel: [ 139.118956] [drm:amdgpu_job_timedout
> [amdgpu]] *ERROR* Process information: process gnome-shell pid 2588 th=
read
> gnome-shel:cs0 pid 2606
> Nov 3 13:15:10 pop-os kernel: [ 139.118958] [drm] GPU recovery disab=
led.
>=20
> Then sometime later I got ring gfx related crash with Witcher 3 which =
didn't
> happen before:
> Nov 3 14:08:47 pop-os kernel: [ 3185.175837]
> [drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for
> fences timed out!
> Nov 3 14:08:47 pop-os kernel: [ 3190.039750] [drm:amdgpu_job_timedout
> [amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D1448573, emit=
ted
> seq=3D1448575
> Nov 3 14:08:47 pop-os kernel: [ 3190.039786] [drm:amdgpu_job_timedout
> [amdgpu]] *ERROR* Process information: process witcher3.exe pid 8100 t=
hread
> witcher3.exe pid 10168
> Nov 3 14:08:47 pop-os kernel: [ 3190.039788] [drm] GPU recovery disab=
led.
What kernel/MESA combo are you using?
You are receiving this mail because:
- You are the assignee for the bug.
=
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From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 111763] ring_gfx hangs/freezes on Navi gpus
Date: Mon, 04 Nov 2019 22:13:38 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D111763
--- Comment #22 from wychuchol ---
(In reply to Marko Popovic from comment #21)
> What kernel/MESA combo are you using?
DRM 3.35.0, 5.4.0-050400rc5-generic, LLVM 9.0.0
Mesa 19.3.0-devel (git-ff6e148 2019-10-29 eoan-oibaf-ppa
Or at least that's what I got from glxinfo | grep OpenGL
Stalker hanged again just after few minutes of playtime so I don't know if =
any
of the fixes actually fixed anything or has it held stuff together a bit mo=
re
securely.
Nov 4 23:04:16 pop-os kernel: [100672.998576]
[drm:amdgpu_dm_commit_planes.constprop.0 [amdgpu]] *ERROR* Waiting for fenc=
es
timed out!
Nov 4 23:04:16 pop-os kernel: [100677.862509] [drm:amdgpu_job_timedout
[amdgpu]] *ERROR* ring gfx_0.0.0 timeout, signaled seq=3D23742723, emitted
seq=3D23742725
Nov 4 23:04:16 pop-os kernel: [100677.862545] [drm:amdgpu_job_timedout
[amdgpu]] *ERROR* Process information: process AnomalyDX11.exe pid 3904 thr=
ead
AnomalyDX11.exe pid 3904
Nov 4 23:04:16 pop-os kernel: [100677.862547] [drm] GPU recovery disabled.
--=20
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