From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 25871] nearest neighbour samples wrong texel
(precision/rounding problem)
Date: Wed, 16 Apr 2014 08:13:54 +0000
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Date: Wed, 16 Apr 2014 08:13:54 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=25871
--- Comment #15 from Erik Faye-Lund ---
(In reply to comment #14)
> Thanks for the feedback. So it is a precision issue after all. If fglrx
> exhibits the same behavior, there is nothing I can do. I don't know of any
> hardware state which controls precision of texture addressing.
AMD's Windows drivers at least seemingly consistently performs
nearest-filtering with round-off-point off by a 512th of a texel. So I think
this is somehow intended (even if really unfortunate for some non-trivial
usecases).
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Date: Wed, 16 Apr 2014 08:13:54 +0000
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Comment # 15
on bug 25871
from Erik Faye-Lund
(In reply to comment #14)
> Thanks for the feedback. So it is a precision issue after all. If fglrx
> exhibits the same behavior, there is nothing I can do. I don't know of any
> hardware state which controls precision of texture addressing.
AMD's Windows drivers at least seemingly consistently performs
nearest-filtering with round-off-point off by a 512th of a texel. So I think
this is somehow intended (even if really unfortunate for some non-trivial
usecases).
You are receiving this mail because:
- You are the assignee for the bug.
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