From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 25871] nearest neighbour samples wrong texel (precision/rounding problem)
Date: Tue, 11 Sep 2012 17:12:41 +0000 [thread overview]
Message-ID: <bug-25871-502-JEqLrYhtdS@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-25871-502@http.bugs.freedesktop.org/>
https://bugs.freedesktop.org/show_bug.cgi?id=25871
--- Comment #7 from Andreas Boll <andreas.boll.dev@gmail.com> 2012-09-11 17:12:41 UTC ---
Created attachment 66984
--> https://bugs.freedesktop.org/attachment.cgi?id=66984
captured shader
I have tested your modified fp-tri-c from attachment 32446
with r600g on my rv770 .
I got the following output with mesa git master
e81ee67b51651e99e7e8e52c1ccafc66835d57cd
and mesa 8.0.4:
$ ./fp-tri -fps foo2.arb
!!ARBfp1.0
TEX result.color, 0.498046860099, texture[0], 2D;
END
GL_RENDERER = Gallium 0.4 on AMD RV770
glGetError = 0x0
12850 frames in 5.0 seconds = 2570.000 FPS
Additionally I have attached a screen shot from the shader.
What is the expected behavior?
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next prev parent reply other threads:[~2012-09-11 17:12 UTC|newest]
Thread overview: 17+ messages / expand[flat|nested] mbox.gz Atom feed top
2010-01-03 13:01 [Bug 25871] New: nearest neighbour samples wrong texel (precision/rounding problem) bugzilla-daemon
2010-01-04 21:48 ` [Bug 25871] " bugzilla-daemon
2010-01-04 21:49 ` bugzilla-daemon
2011-03-01 2:27 ` bugzilla-daemon
2011-03-01 2:56 ` bugzilla-daemon
2012-09-11 11:32 ` bugzilla-daemon
2012-09-11 13:51 ` bugzilla-daemon
2012-09-11 17:12 ` bugzilla-daemon [this message]
2012-09-11 17:23 ` bugzilla-daemon
2012-09-12 12:34 ` bugzilla-daemon
2012-09-12 13:03 ` bugzilla-daemon
2012-09-12 13:56 ` bugzilla-daemon
2014-04-13 10:46 ` bugzilla-daemon
2014-04-13 20:40 ` bugzilla-daemon
2014-04-13 22:39 ` bugzilla-daemon
2014-04-16 8:13 ` bugzilla-daemon
2014-04-16 15:15 ` bugzilla-daemon
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