From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 25871] nearest neighbour samples wrong texel (precision/rounding problem) Date: Wed, 12 Sep 2012 13:03:19 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 50EB89E84F for ; Wed, 12 Sep 2012 06:03:19 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=25871 --- Comment #10 from Pierre Ossman 2012-09-12 13:03:19 UTC --- (In reply to comment #7) > > What is the expected behavior? It's so long ago I don't remember the exact details. You can easily figure it out though. The test program creates a 4x4 checker board texture and then uses a single point on it to draw the triangles. The range [0.25,0.5[ should all be the same color. The bug was that as you approached 0.5, it started sampling the next pixel prematurely. So change the fragment program to use coordinate 0.4 or something like that. That colour should be the same as 0.4999... . Looking at the code, white seems to be the correct colour. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.