From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 25871] nearest neighbour samples wrong texel
(precision/rounding problem)
Date: Sun, 13 Apr 2014 22:39:15 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D25871
--- Comment #14 from Marek Ol=C5=A1=C3=A1k ---
Thanks for the feedback. So it is a precision issue after all. If fglrx
exhibits the same behavior, there is nothing I can do. I don't know of any
hardware state which controls precision of texture addressing.
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