* [Bug 26769] New: r600: wrong fragment shader input when using gl_fragCoord.
@ 2010-02-26 11:02 bugzilla-daemon
2012-11-02 16:31 ` [Bug 26769] " bugzilla-daemon
2014-07-07 15:59 ` bugzilla-daemon
0 siblings, 2 replies; 3+ messages in thread
From: bugzilla-daemon @ 2010-02-26 11:02 UTC (permalink / raw)
To: dri-devel
http://bugs.freedesktop.org/show_bug.cgi?id=26769
Summary: r600: wrong fragment shader input when using
gl_fragCoord.
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/R600
AssignedTo: dri-devel@lists.sourceforge.net
ReportedBy: wielkiegie@gmail.com
Created an attachment (id=33583)
--> (http://bugs.freedesktop.org/attachment.cgi?id=33583)
Fragment shader to reproduce bug
Consider simple shader in attachment. It works as expected, samples texture
depending on input variable from vertex shader and puts texel as color.
Uncommenting first comment shouldn't change anything (gl_FragDepth just
defaults to gl_FragCoord.z), but it's not the case. In fact when I do so,
fp_texCoord is always vec2(0.0). Well, I'm not sure about that, but it gives
same results (e.g. all triangles are red, as is 0.0, 0.0 coordinate).
Note that using gl_FragCoord in *any* way (that is not optimized away) causes
this failure. For example uncommenting second comment gives same results.
I can include vertex shader (that is also simple, just multiplies matrix with
gl_Position and copies texCoord into fp_texCoord) and sample program, if that
matter.
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^ permalink raw reply [flat|nested] 3+ messages in thread* [Bug 26769] r600: wrong fragment shader input when using gl_fragCoord. 2010-02-26 11:02 [Bug 26769] New: r600: wrong fragment shader input when using gl_fragCoord bugzilla-daemon @ 2012-11-02 16:31 ` bugzilla-daemon 2014-07-07 15:59 ` bugzilla-daemon 1 sibling, 0 replies; 3+ messages in thread From: bugzilla-daemon @ 2012-11-02 16:31 UTC (permalink / raw) To: dri-devel [-- Attachment #1.1: Type: text/plain, Size: 578 bytes --] https://bugs.freedesktop.org/show_bug.cgi?id=26769 Andreas Boll <andreas.boll.dev@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEW |NEEDINFO --- Comment #1 from Andreas Boll <andreas.boll.dev@gmail.com> --- Note: classic r600 driver has been abandoned. Please use r600g (gallium driver) instead. Is this still an issue with a newer driver/kernel? -- You are receiving this mail because: You are the assignee for the bug. [-- Attachment #1.2: Type: text/html, Size: 1938 bytes --] [-- Attachment #2: Type: text/plain, Size: 159 bytes --] _______________________________________________ dri-devel mailing list dri-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/dri-devel ^ permalink raw reply [flat|nested] 3+ messages in thread
* [Bug 26769] r600: wrong fragment shader input when using gl_fragCoord. 2010-02-26 11:02 [Bug 26769] New: r600: wrong fragment shader input when using gl_fragCoord bugzilla-daemon 2012-11-02 16:31 ` [Bug 26769] " bugzilla-daemon @ 2014-07-07 15:59 ` bugzilla-daemon 1 sibling, 0 replies; 3+ messages in thread From: bugzilla-daemon @ 2014-07-07 15:59 UTC (permalink / raw) To: dri-devel [-- Attachment #1.1: Type: text/plain, Size: 697 bytes --] https://bugs.freedesktop.org/show_bug.cgi?id=26769 Andreas Boll <andreas.boll.dev@gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|NEEDINFO |RESOLVED Resolution|--- |WONTFIX --- Comment #2 from Andreas Boll <andreas.boll.dev@gmail.com> --- The classic r600 driver has been abandoned long ago. It was replaced by the Gallium driver r600g. If you have issues with r600g please file a new bug report with component Drivers/Gallium/r600 Thanks. -- You are receiving this mail because: You are the assignee for the bug. [-- Attachment #1.2: Type: text/html, Size: 2210 bytes --] [-- Attachment #2: Type: text/plain, Size: 159 bytes --] _______________________________________________ dri-devel mailing list dri-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/dri-devel ^ permalink raw reply [flat|nested] 3+ messages in thread
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