From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 27199] New: Division by Zero error with glDrawRangeElementsEXT()
Date: Fri, 19 Mar 2010 07:41:10 -0700 (PDT)
Message-ID:
Mime-Version: 1.0
Content-Type: text/plain; charset="us-ascii"
Content-Transfer-Encoding: 7bit
Return-path:
List-Unsubscribe: ,
List-Archive:
List-Post:
List-Help:
List-Subscribe: ,
Errors-To: dri-devel-bounces@lists.sourceforge.net
To: dri-devel@lists.sourceforge.net
List-Id: dri-devel@lists.freedesktop.org
http://bugs.freedesktop.org/show_bug.cgi?id=27199
Summary: Division by Zero error with glDrawRangeElementsEXT()
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel@lists.sourceforge.net
ReportedBy: rankincj@googlemail.com
Created an attachment (id=34243)
--> (http://bugs.freedesktop.org/attachment.cgi?id=34243)
Full stack
This error kills World of Warcraft almost immediately on entering Azeroth.
(Login screens seem OK). Full stack trace is attached, but the part relevant to
R300 reads:
=Backtrace:
>0 0x7de37b40 emit_zb_offset+0x50() in r300_dri.so (0x0039f1fc)
1 0x7de4b872 radeonEmitState+0x4b2() in r300_dri.so (0x0039f26c)
2 0x7de32f20 r300DrawPrims+0xc30() in r300_dri.so (0x0039f31c)
3 0x7dee657b vbo_validated_drawrangeelements+0x10b() in r300_dri.so
(0x0039f38c)
4 0x7dee69a4 vbo_exec_DrawRangeElements+0x54() in r300_dri.so (0x0039f3bc)
5 0x7dedafcb neutral_DrawRangeElements+0xab() in r300_dri.so (0x0039f3ec)
6 0x7ed78291 wine_glDrawRangeElementsEXT+0xb1() in opengl32 (0x0039f44c)
This is with Mesa-git, xf86-drv-ati from git, libdrm-2.4.18 from F13, vanilla
kernel 2.6.33.1.
--
Configure bugmail: http://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
------------------------------------------------------------------------------
Download Intel® Parallel Studio Eval
Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
--