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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.sourceforge.net
Subject: [Bug 27402] New: [r300g] Earth textures in celestia are partially corrupted in all rendering paths
Date: Wed, 31 Mar 2010 14:59:30 -0700 (PDT)	[thread overview]
Message-ID: <bug-27402-502@http.bugs.freedesktop.org/> (raw)

http://bugs.freedesktop.org/show_bug.cgi?id=27402

           Summary: [r300g] Earth textures in celestia are partially
                    corrupted in all rendering paths
           Product: Mesa
           Version: git
          Platform: x86 (IA32)
        OS/Version: Linux (All)
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/DRI/r300
        AssignedTo: dri-devel@lists.sourceforge.net
        ReportedBy: rankincj@googlemail.com


The Earth textures on the band between "daytime" and "nighttime" are corrupt,
in all 3 of the Basic, Multi-texture and OpenGL vertex program rendering paths.
(They're gone completely in the OpenGL 2.0 rendering path, but that's a
separate bug entirely.)

This is a new bug, which has appeared at around the time of this commit:

commit 3623202834e9ca1073a4aa66f72f584812fb14df
Author: Corbin Simpson <MostAwesomeDude@gmail.com>
Date:   Tue Mar 30 10:43:51 2010 -0700

    r300/compiler: Unbreak DDX/DDY.

    Fixes progs/glsl/deriv.


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             reply	other threads:[~2010-03-31 21:59 UTC|newest]

Thread overview: 13+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2010-03-31 21:59 bugzilla-daemon [this message]
2010-04-01  0:56 ` [Bug 27402] [r300g] Earth textures in celestia are partially corrupted in all rendering paths bugzilla-daemon
2010-04-03  0:09 ` bugzilla-daemon
2010-04-03  7:20 ` bugzilla-daemon
2010-04-03 10:46 ` bugzilla-daemon
2010-04-03 11:47   ` Yann Vernier
2010-04-03 11:07 ` bugzilla-daemon
2010-04-03 11:14 ` bugzilla-daemon
2010-04-03 11:53 ` bugzilla-daemon
2010-04-03 13:00 ` bugzilla-daemon
2010-04-05 19:58 ` bugzilla-daemon
2010-04-13 19:59 ` bugzilla-daemon
2010-04-18 23:12 ` bugzilla-daemon

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