From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.sourceforge.net
Subject: [Bug 27402] New: [r300g] Earth textures in celestia are partially corrupted in all rendering paths
Date: Wed, 31 Mar 2010 14:59:30 -0700 (PDT) [thread overview]
Message-ID: <bug-27402-502@http.bugs.freedesktop.org/> (raw)
http://bugs.freedesktop.org/show_bug.cgi?id=27402
Summary: [r300g] Earth textures in celestia are partially
corrupted in all rendering paths
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel@lists.sourceforge.net
ReportedBy: rankincj@googlemail.com
The Earth textures on the band between "daytime" and "nighttime" are corrupt,
in all 3 of the Basic, Multi-texture and OpenGL vertex program rendering paths.
(They're gone completely in the OpenGL 2.0 rendering path, but that's a
separate bug entirely.)
This is a new bug, which has appeared at around the time of this commit:
commit 3623202834e9ca1073a4aa66f72f584812fb14df
Author: Corbin Simpson <MostAwesomeDude@gmail.com>
Date: Tue Mar 30 10:43:51 2010 -0700
r300/compiler: Unbreak DDX/DDY.
Fixes progs/glsl/deriv.
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next reply other threads:[~2010-03-31 21:59 UTC|newest]
Thread overview: 13+ messages / expand[flat|nested] mbox.gz Atom feed top
2010-03-31 21:59 bugzilla-daemon [this message]
2010-04-01 0:56 ` [Bug 27402] [r300g] Earth textures in celestia are partially corrupted in all rendering paths bugzilla-daemon
2010-04-03 0:09 ` bugzilla-daemon
2010-04-03 7:20 ` bugzilla-daemon
2010-04-03 10:46 ` bugzilla-daemon
2010-04-03 11:47 ` Yann Vernier
2010-04-03 11:07 ` bugzilla-daemon
2010-04-03 11:14 ` bugzilla-daemon
2010-04-03 11:53 ` bugzilla-daemon
2010-04-03 13:00 ` bugzilla-daemon
2010-04-05 19:58 ` bugzilla-daemon
2010-04-13 19:59 ` bugzilla-daemon
2010-04-18 23:12 ` bugzilla-daemon
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