From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 29518] New: [r300g] [regression] Depth clamping broke Regnum Online
Date: Wed, 11 Aug 2010 15:28:08 -0700 (PDT) [thread overview]
Message-ID: <bug-29518-502@http.bugs.freedesktop.org/> (raw)
https://bugs.freedesktop.org/show_bug.cgi?id=29518
Summary: [r300g] [regression] Depth clamping broke Regnum
Online
Product: Mesa
Version: git
Platform: Other
URL: http://www.regnumonline.com.ar/
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/DRI/r300
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: sa@whiz.se
Created an attachment (id=37802)
--> (https://bugs.freedesktop.org/attachment.cgi?id=37802)
Screenshot of RO
Lately I have noticed that the game Regnum Online have regressed, it has never
worked perfectly (see bug 28847) but now it's only rendering garbage.
Bisecting leads to this:
ca7ead03da4481cd34933175898f4a924e588ad4 is the first bad commit
commit ca7ead03da4481cd34933175898f4a924e588ad4
Author: Marek Olšák <maraeo@gmail.com>
Date: Tue Jul 20 16:37:22 2010 +0200
r300g: implement depth clamp
Depth clamping seems to be implicit if clipping is disabled.
It's not perfect, but it's good enough for wine and passes
the corresponding piglit tests.
:040000 040000 2c23739a006e4151928169bfb4da12b323c4d2c7
bcd5168351aa7e5b75ed39bdea8e7e7eb5caf2ed M src
I have confirmed the problem by reverting said commit.
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next reply other threads:[~2010-08-11 22:28 UTC|newest]
Thread overview: 4+ messages / expand[flat|nested] mbox.gz Atom feed top
2010-08-11 22:28 bugzilla-daemon [this message]
2010-08-12 1:37 ` [Bug 29518] [r300g] [regression] Depth clamping broke Regnum Online bugzilla-daemon
2010-08-12 12:41 ` bugzilla-daemon
2010-08-13 1:12 ` bugzilla-daemon
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