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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 30122] r600 scrambled render when using 2d texture sample for 1d texture co-ord in fragment shader
Date: Wed, 12 Sep 2012 15:31:45 +0000	[thread overview]
Message-ID: <bug-30122-502-eaaEdXfGA4@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-30122-502@http.bugs.freedesktop.org/>

https://bugs.freedesktop.org/show_bug.cgi?id=30122

Andreas Boll <andreas.boll.dev@gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|                            |FIXED

--- Comment #6 from Andreas Boll <andreas.boll.dev@gmail.com> 2012-09-12 15:31:45 UTC ---
(In reply to comment #4)
> Created attachment 47987 [details]
> r600c incorrect rendering
> 
> Tested with HD4850 + mesa from git :
>   * r600g rendering is correct
>   * r600c rendering is still wrong (see attached image)
> 
> Could you confirm it is fixed for you as well with r600g ?
> 
> If it's the case, maybe this bug should be assigned to r600c ?

Note: classic r600 driver has been abandoned.

Closing.

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      parent reply	other threads:[~2012-09-12 15:31 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2010-09-10 18:40 [Bug 30122] New: r600 scrambled render when using 2d texture sample for 1d texture co-ord in fragment shader bugzilla-daemon
2010-09-10 18:43 ` [Bug 30122] " bugzilla-daemon
2010-09-10 18:47 ` bugzilla-daemon
2010-09-10 18:51 ` bugzilla-daemon
2011-06-15  9:04 ` bugzilla-daemon
2011-06-15 15:36 ` bugzilla-daemon
2012-09-12 15:31 ` bugzilla-daemon [this message]

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