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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 30167] New: Heroes of Newerth: Setting shader quality to medium results in corrupt rendering
Date: Mon, 13 Sep 2010 10:48:20 -0700 (PDT)	[thread overview]
Message-ID: <bug-30167-502@http.bugs.freedesktop.org/> (raw)

https://bugs.freedesktop.org/show_bug.cgi?id=30167

           Summary: Heroes of Newerth: Setting shader quality to medium
                    results in corrupt rendering
           Product: Mesa
           Version: git
          Platform: Other
               URL: http://www.heroesofnewerth.com/
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r300
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: sa@whiz.se


Created an attachment (id=38673)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=38673)
Screenshot on medium setting

In the game Heroes of Newerth, turning the setting "Shader Quality" to medium
or high results in corrupt rendering of water.

This seems to be a regression from the glsl2 merge, but it seems fine on
llvmpipe, so I'm guessing the bug is specific to r300g.

I _think_ it's possible to reproduce this bug without buying the game, by only
registering and then either starting a practice game or running the tutorial.
If not, I'll see about getting some trial invites. 

The rest of the effects in the game seems to be working fine.

System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: RV570
-- Model: Asus EAX1950Pro 256MB
-- Display connector: DVI
-- xf86-video-ati: e9928fe036e9382fd7bc353f3f05531445f08977
-- xserver: 1.8.99.904 (1.9.0 RC 5)
-- mesa: 6f839eb631511925505093be4d0509ac14f5675b
-- drm: 23287f05cf2443ddf9e028e29beb5bd30979c6cf
-- kernel: 2.6.35.4

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             reply	other threads:[~2010-09-13 17:48 UTC|newest]

Thread overview: 27+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2010-09-13 17:48 bugzilla-daemon [this message]
2010-09-13 17:48 ` [Bug 30167] Heroes of Newerth: Setting shader quality to medium results in corrupt rendering bugzilla-daemon
2010-09-23 22:55 ` bugzilla-daemon
2010-09-24 14:34 ` bugzilla-daemon
2010-09-24 14:35 ` bugzilla-daemon
2010-09-26  5:47 ` bugzilla-daemon
2010-09-26 17:48 ` bugzilla-daemon
2010-09-30  7:38 ` bugzilla-daemon
2010-09-30 14:20 ` bugzilla-daemon
2010-09-30 15:05 ` bugzilla-daemon
2010-09-30 19:00 ` bugzilla-daemon
2010-09-30 19:00 ` bugzilla-daemon
2010-09-30 19:02 ` bugzilla-daemon
2010-10-28  7:00 ` bugzilla-daemon
2010-10-28 19:11 ` bugzilla-daemon
2010-11-22  5:54 ` bugzilla-daemon
2010-11-23 15:31 ` bugzilla-daemon
2010-12-17 12:35 ` bugzilla-daemon
2010-12-17 12:56 ` bugzilla-daemon
2011-02-11 18:10 ` bugzilla-daemon
2011-02-22 21:36 ` bugzilla-daemon
2011-02-23  6:02 ` bugzilla-daemon
2011-02-23 13:42 ` bugzilla-daemon
2011-02-23 14:34 ` bugzilla-daemon
2013-02-08 12:59 ` bugzilla-daemon
2013-02-25 16:01 ` bugzilla-daemon
2013-02-26 12:31 ` bugzilla-daemon

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