From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 33389] New: Amesia (closed source game) segfaults
Date: Sun, 23 Jan 2011 14:55:32 -0800 (PST) [thread overview]
Message-ID: <bug-33389-502@http.bugs.freedesktop.org/> (raw)
https://bugs.freedesktop.org/show_bug.cgi?id=33389
Summary: Amesia (closed source game) segfaults
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: r0ugh_l@yahoo.de
When trying to run Amnesia (http://www.amnesiagame.com/#demo) on my system it
gives me this output:
[1] 619 segmentation fault ./Amnesia.bin64
It runs fine until the loading screen and then crashes.
Steps to reproduce:
Run Amnesia with r600 driver
Additional information:
It doesn't crash if I'm using the llvm-pipe driver. I've tested it at the
lowest possible graphics settings.
Backtrace:
#0 0x000000000082ab08 in hpl::iParticleEmitter::GetMaterial() ()
#1 0x0000000000805de2 in
hpl::iRenderer::RenderObjectZAndAddToRenderList(hpl::iRenderable*) ()
#2 0x0000000000805e59 in
hpl::iRenderer::RenderObjectZAndAddToRenderListStaticCallback(hpl::iRenderer*,
hpl::iRenderable*) ()
#3 0x0000000000807d8f in
hpl::iRenderer::RenderAndAddNodeObjects(hpl::iRenderableContainerNode*, bool
(*)(hpl::iRenderer*, hpl::iRenderable*), unsigned int) ()
#4 0x000000000080808a in
hpl::iRenderer::CheckForVisibleObjectsAddToListAndRenderZ(hpl::cVisibleRCNodeTracker*,
unsigned int, unsigned int, bool, bool (*)(hpl::iRenderer*, hpl::iRenderable*))
()
#5 0x00000000007e4841 in hpl::cRendererDeferred::RenderObjects() ()
#6 0x0000000000809334 in hpl::iRenderer::Render(float, hpl::cFrustum*,
hpl::cWorld*, hpl::cRenderSettings*, hpl::cRenderTarget*, bool,
std::list<hpl::iRendererCallback*, std::allocator<hpl::iRendererCallback*> >*)
()
#7 0x000000000082496d in hpl::cScene::Render(float, unsigned int) ()
#8 0x0000000000925423 in hpl::cEngine::Run() ()
#9 0x0000000000689890 in hplMain(std::basic_string<char,
std::char_traits<char>, std::allocator<char> > const&) ()
#10 0x000000000090ff29 in main ()
Version Information:
mesa: git 835c4ea1053730c8eea98337c9da1b14fcff6b5e
OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD RV770
OpenGL version string: 2.1 Mesa 7.11-devel
OpenGL shading language version string: 1.20
--
Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email
------- You are receiving this mail because: -------
You are the assignee for the bug.
next reply other threads:[~2011-01-23 22:55 UTC|newest]
Thread overview: 13+ messages / expand[flat|nested] mbox.gz Atom feed top
2011-01-23 22:55 bugzilla-daemon [this message]
2011-01-23 22:58 ` [Bug 33389] Amnesia (closed source game) segfaults bugzilla-daemon
2011-01-23 23:13 ` bugzilla-daemon
2011-01-31 21:06 ` bugzilla-daemon
2011-01-31 21:07 ` bugzilla-daemon
2011-01-31 21:16 ` bugzilla-daemon
2011-01-31 21:17 ` bugzilla-daemon
2011-03-08 18:54 ` [Bug 33389] [RADEON:KMS:R600G] amnesia " bugzilla-daemon
2011-04-07 19:48 ` bugzilla-daemon
2011-04-07 20:28 ` bugzilla-daemon
2011-05-01 19:23 ` bugzilla-daemon
2011-06-04 22:25 ` bugzilla-daemon
2011-06-04 23:18 ` bugzilla-daemon
Reply instructions:
You may reply publicly to this message via plain-text email
using any one of the following methods:
* Save the following mbox file, import it into your mail client,
and reply-to-all from there: mbox
Avoid top-posting and favor interleaved quoting:
https://en.wikipedia.org/wiki/Posting_style#Interleaved_style
* Reply using the --to, --cc, and --in-reply-to
switches of git-send-email(1):
git send-email \
--in-reply-to=bug-33389-502@http.bugs.freedesktop.org/ \
--to=bugzilla-daemon@freedesktop.org \
--cc=dri-devel@lists.freedesktop.org \
/path/to/YOUR_REPLY
https://kernel.org/pub/software/scm/git/docs/git-send-email.html
* If your mail client supports setting the In-Reply-To header
via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line
before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox