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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 33792] New: [r600g] Evergreen vertex shaders transform vertices incorrectly in wine programs
Date: Mon, 31 Jan 2011 21:35:40 -0800 (PST)	[thread overview]
Message-ID: <bug-33792-502@http.bugs.freedesktop.org/> (raw)

https://bugs.freedesktop.org/show_bug.cgi?id=33792

           Summary: [r600g] Evergreen vertex shaders transform vertices
                    incorrectly in wine programs
           Product: Mesa
           Version: git
          Platform: All
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: rubenf3000@gmail.com


All the wine applications and games using vertex shaders that I've tried in
evergreen position the vertices incorrectly.

All of them render correctly using llvmpipe and an r300g card/driver.

Graphics Card: ATI Technologies Inc Juniper [Radeon HD 5750 Series]
CPU: Intel Core Duo 1.8 Ghz, 2.5 GB RAM
Linux kernel 2.6.37, libdrm 2.4.23
Latest Mesa git

Games tested:
Call of Cthulhu: Dark Corners of the Earth
Portal
Sam & Max Season One
Tales of Monkey Island
Back to the Future: The Game

I'll post logs and screenshots for Tales of Monkey Island

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             reply	other threads:[~2011-02-01  5:35 UTC|newest]

Thread overview: 13+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-02-01  5:35 bugzilla-daemon [this message]
2011-02-01  5:38 ` [Bug 33792] [r600g] Evergreen vertex shaders transform vertices incorrectly in wine programs bugzilla-daemon
2011-02-01  5:39 ` bugzilla-daemon
2011-02-01  5:40 ` bugzilla-daemon
2011-02-01  5:41 ` bugzilla-daemon
2011-02-01  5:43 ` bugzilla-daemon
2011-02-01  5:45 ` bugzilla-daemon
2011-02-06 15:28 ` bugzilla-daemon
2011-02-06 21:22 ` bugzilla-daemon
2011-02-06 21:23 ` bugzilla-daemon
2011-02-06 21:24 ` bugzilla-daemon
2011-02-06 21:26 ` bugzilla-daemon
2011-04-05  5:34 ` bugzilla-daemon

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