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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 34097] New: Screen clearing issues in Minecraft and Blender
Date: Wed,  9 Feb 2011 11:03:21 -0800 (PST)	[thread overview]
Message-ID: <bug-34097-502@http.bugs.freedesktop.org/> (raw)

https://bugs.freedesktop.org/show_bug.cgi?id=34097

           Summary: Screen clearing issues in Minecraft and Blender
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r300
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: sa@whiz.se


Created an attachment (id=43170)
 --> (https://bugs.freedesktop.org/attachment.cgi?id=43170)
Minecraft after switching from fullscreen

When switching between fullscreen and window in the game Minecraft, or when
pressing F12 to render the scene in Blender, I'm getting a a corrupt screen.

Sometimes it looks like it contains traces of a previously running gl
application, so maybe some buffer or something isn't cleared properly?

This isn't a new bug (seems to be present at least as far back as 7.9) or a
very important one, but would be nice if it could be fixed. 


System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: RV570
-- Model: Asus EAX1950Pro 256MB
-- Display connector: DVI

-- xf86-video-ati: 6.13.2
-- xserver: 1.9.4
-- mesa: 04c5cc5b8bec1f34f2405b08fd0d9ed6bd70ea61
-- drm: 2.4.23
-- kernel: 2.6.37

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             reply	other threads:[~2011-02-09 19:03 UTC|newest]

Thread overview: 8+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-02-09 19:03 bugzilla-daemon [this message]
2011-02-09 19:03 ` [Bug 34097] Screen clearing issues in Minecraft and Blender bugzilla-daemon
2011-02-09 19:45 ` bugzilla-daemon
2011-02-22 13:41 ` bugzilla-daemon
2011-02-22 17:46 ` bugzilla-daemon
2011-05-16 16:19 ` bugzilla-daemon
2012-12-04 18:15 ` bugzilla-daemon
2012-12-05 15:46 ` bugzilla-daemon

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