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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 36523] New: water reflections misrendered in sauerbraten with "shaders=high" setting
Date: Sat, 23 Apr 2011 04:48:10 -0700 (PDT)	[thread overview]
Message-ID: <bug-36523-502@http.bugs.freedesktop.org/> (raw)

https://bugs.freedesktop.org/show_bug.cgi?id=36523

           Summary: water reflections misrendered in sauerbraten with
                    "shaders=high" setting
           Product: Mesa
           Version: git
          Platform: x86-64 (AMD64)
        OS/Version: Linux (All)
            Status: NEW
          Severity: minor
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: stefano.teso@gmail.com


Water in sauerbraten misrenders (it's painted black) when enabling both (a)
water reflections, and (b) 'high quality' shaders. Lowering the shader setting
or disabling shaders altogether solves the problem.

I'm running debian amd64 unstable, with custom kernel 2.6.39-rc4+ (git
91e8549), on a:

01:00.0 VGA compatible controller [0300]: ATI Technologies Inc Robson CE [AMD
Radeon HD 6300 Series] [1002:68e4]

Mesa is from git as well, here's what glxinfo has to say about it:

OpenGL vendor string: X.Org
OpenGL renderer string: Gallium 0.4 on AMD CEDAR
OpenGL version string: 2.1 Mesa 7.11-devel (git-a22aba4)
OpenGL shading language version string: 1.20

Screenshots to follow.

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             reply	other threads:[~2011-04-23 11:48 UTC|newest]

Thread overview: 7+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-04-23 11:48 bugzilla-daemon [this message]
2011-04-23 11:51 ` [Bug 36523] water reflections misrendered in sauerbraten with "shaders=high" setting bugzilla-daemon
2011-04-23 11:51 ` bugzilla-daemon
2011-05-16 19:57 ` bugzilla-daemon
2011-06-14 16:34 ` bugzilla-daemon
2011-06-15  9:16 ` bugzilla-daemon
2011-06-15 12:17 ` bugzilla-daemon

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