From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 36812] New: GPU lockup in Team Fortress 2
Date: Tue, 3 May 2011 11:36:23 -0700 (PDT)
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https://bugs.freedesktop.org/show_bug.cgi?id=36812
Summary: GPU lockup in Team Fortress 2
Product: Mesa
Version: git
Platform: x86-64 (AMD64)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: Enrico_m@gmx.de
After updating mesa to current git I always get a GPU lockup when the game is
about to start. After git bisect I got the following commit:
commit 18dcbd358f1d4fd5e4a40fa26c6d3bf99485884e
Author: Tom Stellard
Date: Sun Mar 27 01:17:43 2011 -0700
prog_optimize: Fix reallocating registers for shaders with loops
Registers that are used inside of loops need to be considered live
starting with the first instruction of the outermost loop.
https://bugs.freedesktop.org/show_bug.cgi?id=34370
NOTE: This is a candidate for the 7.9 and 7.10 branches.
Reviewed-by: Eric Anholt
tested with kernels:
2.6.37.4
2.6.38.4
2.6.39-RC5
This is the call trace:
WARNING: at drivers/gpu/drm/radeon/radeon_fence.c:246 0xffffffff812dc0ba()
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[] <_raw_spin_unlock_irq+11/40>
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glxinfo (with mesa at git head):
OpenGL renderer string: Gallium 0.4 on AMD RV770
OpenGL version string: 2.1 Mesa 7.11-devel (git-a8bbce8)
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