From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 36939] New: multitexturing is messed up in quake wars (regression)
Date: Sat, 7 May 2011 09:42:28 -0700 (PDT) [thread overview]
Message-ID: <bug-36939-502@http.bugs.freedesktop.org/> (raw)
https://bugs.freedesktop.org/show_bug.cgi?id=36939
Summary: multitexturing is messed up in quake wars (regression)
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r300
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: aaalmosss@gmail.com
With some detail levels only the base texture (diffuse) is drawn on the
objects, but no light/bump/specular. With 'Shader Effects' set to low the
strogg deployables are like this (from any distance), while setting it to high
makes every object (except the ground) that are closer than ~10 meters appear
like this.
This message is written to the console a couple of times:
Not a native swizzle: 00000e08
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next reply other threads:[~2011-05-07 16:42 UTC|newest]
Thread overview: 16+ messages / expand[flat|nested] mbox.gz Atom feed top
2011-05-07 16:42 bugzilla-daemon [this message]
2011-05-07 18:05 ` [Bug 36939] multitexturing is messed up in quake wars (regression) bugzilla-daemon
2011-05-07 19:24 ` bugzilla-daemon
2011-05-10 5:11 ` bugzilla-daemon
2011-05-10 9:46 ` bugzilla-daemon
2011-05-10 10:22 ` bugzilla-daemon
2011-05-11 2:46 ` bugzilla-daemon
2011-05-11 2:46 ` bugzilla-daemon
2011-05-11 10:30 ` bugzilla-daemon
2011-05-11 16:10 ` bugzilla-daemon
2011-05-11 18:04 ` bugzilla-daemon
2011-05-11 23:55 ` bugzilla-daemon
2011-08-13 17:33 ` bugzilla-daemon
2011-08-15 19:12 ` bugzilla-daemon
2011-08-20 20:13 ` bugzilla-daemon
2011-09-19 1:03 ` bugzilla-daemon
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