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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 36939] New: multitexturing is messed up in quake wars (regression)
Date: Sat,  7 May 2011 09:42:28 -0700 (PDT)	[thread overview]
Message-ID: <bug-36939-502@http.bugs.freedesktop.org/> (raw)

https://bugs.freedesktop.org/show_bug.cgi?id=36939

           Summary: multitexturing is messed up in quake wars (regression)
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r300
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: aaalmosss@gmail.com


With some detail levels only the base texture (diffuse) is drawn on the
objects, but no light/bump/specular. With 'Shader Effects' set to low the
strogg deployables are like this (from any distance), while setting it to high
makes every object (except the ground) that are closer than ~10 meters appear
like this.

This message is written to the console a couple of times:
Not a native swizzle: 00000e08

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             reply	other threads:[~2011-05-07 16:42 UTC|newest]

Thread overview: 16+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2011-05-07 16:42 bugzilla-daemon [this message]
2011-05-07 18:05 ` [Bug 36939] multitexturing is messed up in quake wars (regression) bugzilla-daemon
2011-05-07 19:24 ` bugzilla-daemon
2011-05-10  5:11 ` bugzilla-daemon
2011-05-10  9:46 ` bugzilla-daemon
2011-05-10 10:22 ` bugzilla-daemon
2011-05-11  2:46 ` bugzilla-daemon
2011-05-11  2:46 ` bugzilla-daemon
2011-05-11 10:30 ` bugzilla-daemon
2011-05-11 16:10 ` bugzilla-daemon
2011-05-11 18:04 ` bugzilla-daemon
2011-05-11 23:55 ` bugzilla-daemon
2011-08-13 17:33 ` bugzilla-daemon
2011-08-15 19:12 ` bugzilla-daemon
2011-08-20 20:13 ` bugzilla-daemon
2011-09-19  1:03 ` bugzilla-daemon

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