From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 37476] New: [wine] Devil May Cry 4: TXD tgsi opcode unsupported
/ translation from TGSI failed / missing vertex shader
Date: Sun, 22 May 2011 13:05:16 -0700 (PDT)
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https://bugs.freedesktop.org/show_bug.cgi?id=37476
Summary: [wine] Devil May Cry 4: TXD tgsi opcode unsupported /
translation from TGSI failed / missing vertex shader
Product: Mesa
Version: git
Platform: Other
URL: http://www.gamershell.com/download_27216.shtml
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: sa@whiz.se
The demo of the game Devil May Cry 4 (running in Wine) isn't rendering
correctly, quite a few objects are missing. The following errors are printed on
the terminal:
EE r600_shader.c:829 tgsi_unsupported - TXD tgsi opcode unsupported
EE r600_shader.c:118 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:564 r600_draw_vbo - missing vertex shader
EE r600_shader.c:829 tgsi_unsupported - TXD tgsi opcode unsupported
EE r600_shader.c:118 r600_pipe_shader_create - translation from TGSI failed !
EE r600_state_common.c:564 r600_draw_vbo - missing vertex shader
I used apitrace to capture the game, even though the trace ends in a segfault
it's enough to reproduce the above errors.
http://dl.dropbox.com/u/28577999/dmc4.trace.7z (93M)
(To run the game in Wine native versions of WMASF.DLL and WMVCORE.DLL needs to
be used)
System environment:
-- system architecture: 32-bit
-- Linux distribution: Debian unstable
-- GPU: REDWOOD
-- Model: XFX Radeon HD 5670 1GB
-- Display connector: DVI
-- xf86-video-ati: 6.14.1
-- xserver: 1.10.1
-- mesa: git-fd6f2d6
-- drm: 2.4.25
-- kernel: 2.6.39
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