* [Bug 40931] New: r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.
@ 2011-09-16 10:17 bugzilla-daemon
2011-09-16 13:21 ` [Bug 40931] " bugzilla-daemon
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From: bugzilla-daemon @ 2011-09-16 10:17 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=40931
Summary: r600g: interpret integer texture types as ints
regresses VDPAU/XVMC decode.
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: lists@andyfurniss.entadsl.com
Using rv790 grey is rendered with VDPAU/XVMC decode since
commit f2bae9456f141f8c1104ef2a0aab31f6190ae5f0
Author: Dave Airlie <airlied@redhat.com>
Date: Thu Sep 15 12:41:00 2011 +0100
r600g: interpret integer texture types as ints.
For signed/unsigned with no normalisation or srgb, assume its an INT
type texture.
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* [Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.
2011-09-16 10:17 [Bug 40931] New: r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode bugzilla-daemon
@ 2011-09-16 13:21 ` bugzilla-daemon
2011-09-16 14:42 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-09-16 13:21 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=40931
--- Comment #1 from Dave Airlie <airlied@freedesktop.org> 2011-09-16 06:21:44 PDT ---
can you try with current master?
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* [Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.
2011-09-16 10:17 [Bug 40931] New: r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode bugzilla-daemon
2011-09-16 13:21 ` [Bug 40931] " bugzilla-daemon
@ 2011-09-16 14:42 ` bugzilla-daemon
2011-09-16 16:45 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-09-16 14:42 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=40931
--- Comment #2 from Andy Furniss <lists@andyfurniss.entadsl.com> 2011-09-16 07:42:32 PDT ---
(In reply to comment #1)
> can you try with current master?
It's still not rendering.
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* [Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.
2011-09-16 10:17 [Bug 40931] New: r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode bugzilla-daemon
2011-09-16 13:21 ` [Bug 40931] " bugzilla-daemon
2011-09-16 14:42 ` bugzilla-daemon
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2011-09-16 16:52 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-09-16 16:45 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=40931
--- Comment #3 from Christian König <deathsimple@vodafone.de> 2011-09-16 09:45:32 PDT ---
Created an attachment (id=51268)
View: https://bugs.freedesktop.org/attachment.cgi?id=51268
Review: https://bugs.freedesktop.org/review?bug=40931&attachment=51268
Sugested workaround
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* [Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.
2011-09-16 10:17 [Bug 40931] New: r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode bugzilla-daemon
` (2 preceding siblings ...)
2011-09-16 16:45 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-09-16 16:52 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=40931
Christian König <deathsimple@vodafone.de> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |ASSIGNED
--- Comment #4 from Christian König <deathsimple@vodafone.de> 2011-09-16 09:52:30 PDT ---
Hi Dave & Andy,
I think we have a disagreement here about what SCALED types should be.
As I understood it SCALED types should be represented as integers in memory,
but when loaded into a shader converted to floats in the range 0..2^n (in
opposite to normalized types), and that's how I used them in g3dvl.
I also added code to r600g to support those types as textures and render
target, but this code got removed before merge because I figured out why
working with normalized textures/render targets didn't got the expected
results.
@Andy: The attached patch should fix your issue, but I will delay committing it
until we have figured out how SCALED types should be really handled.
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* [Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.
2011-09-16 10:17 [Bug 40931] New: r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode bugzilla-daemon
` (3 preceding siblings ...)
2011-09-16 16:52 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-09-16 18:16 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=40931
--- Comment #5 from Marek Olšák <maraeo@gmail.com> 2011-09-16 11:16:13 PDT ---
(In reply to comment #4)
> Hi Dave & Andy,
>
> I think we have a disagreement here about what SCALED types should be.
>
> As I understood it SCALED types should be represented as integers in memory,
> but when loaded into a shader converted to floats in the range 0..2^n (in
> opposite to normalized types), and that's how I used them in g3dvl.
That's right if you are talking about USCALED.
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* [Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.
2011-09-16 10:17 [Bug 40931] New: r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode bugzilla-daemon
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2011-09-16 18:16 ` bugzilla-daemon
@ 2011-09-16 18:27 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-09-16 18:27 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=40931
Andy Furniss <lists@andyfurniss.entadsl.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|ASSIGNED |NEW
--- Comment #6 from Andy Furniss <lists@andyfurniss.entadsl.com> 2011-09-16 11:27:05 PDT ---
(In reply to comment #4)
> @Andy: The attached patch should fix your issue, but I will delay committing it
> until we have figured out how SCALED types should be really handled.
OK, I can confirm it does fix it.
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* [Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.
2011-09-16 10:17 [Bug 40931] New: r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode bugzilla-daemon
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2011-09-16 18:27 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-09-24 12:53 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=40931
--- Comment #7 from Kai <debian@carbon-project.org> 2011-09-24 05:53:09 PDT ---
Without attachment 51268 applied, I see the grey area described in comment #0
but when I run
$ VDPAU_DRIVER=r600 mplayer -fs -aid 0x82 -sid 7 -vo vdpau -vc ffmpeg12vdpau
dvd://1
with the workaround applied, I get:
> mplayer: vl/vl_mpeg12_bitstream.c:980: vl_mpg12_bs_decode: Assertion `consumed <= num_bytes' failed.
I'm using Mesa from master (d7cdbc3c), mplayer is at 1.0~rc4+svn20110809 (from
debian-multimedia.org). PCI ID for the GPU 1002:9553.
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* [Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.
2011-09-16 10:17 [Bug 40931] New: r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode bugzilla-daemon
` (6 preceding siblings ...)
2011-09-24 12:53 ` bugzilla-daemon
@ 2011-09-26 10:18 ` bugzilla-daemon
2012-11-02 14:31 ` bugzilla-daemon
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From: bugzilla-daemon @ 2011-09-26 10:18 UTC (permalink / raw)
To: dri-devel
https://bugs.freedesktop.org/show_bug.cgi?id=40931
--- Comment #8 from Andy Furniss <lists@andyfurniss.entadsl.com> 2011-09-26 03:18:16 PDT ---
(In reply to comment #7)
> Without attachment 51268 [details] applied, I see the grey area described in comment #0
> but when I run
> $ VDPAU_DRIVER=r600 mplayer -fs -aid 0x82 -sid 7 -vo vdpau -vc ffmpeg12vdpau
> dvd://1
> with the workaround applied, I get:
> > mplayer: vl/vl_mpeg12_bitstream.c:980: vl_mpg12_bs_decode: Assertion `consumed <= num_bytes' failed.
Probably not related to the fix as such, but I also have problems with streams
that just stop - or (only just tested) dvd://.
For me dvd:// just hangs requiring a kill -9. It will work if I use -cache
20000.
I also just noticed that using -vo vdpau subs/control overlay will be
incorrectly positioned/sized after toggling to and back from fullscreen.
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* [Bug 40931] r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode.
2011-09-16 10:17 [Bug 40931] New: r600g: interpret integer texture types as ints regresses VDPAU/XVMC decode bugzilla-daemon
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@ 2012-11-02 14:31 ` bugzilla-daemon
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From: bugzilla-daemon @ 2012-11-02 14:31 UTC (permalink / raw)
To: dri-devel
[-- Attachment #1.1: Type: text/plain, Size: 544 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=40931
Andreas Boll <andreas.boll.dev@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #9 from Andreas Boll <andreas.boll.dev@gmail.com> ---
Fixed with 86f97f7dc015092aa7fa1b0bdc4fe0a9f696d418
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