From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 42435] Suspected loss of varyings between shaders
Date: Wed, 02 Nov 2011 00:53:45 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=42435
--- Comment #7 from Alexander Sabourenkov 2011-11-01 17:53:45 PDT ---
Further reducing shaders I got to this point:
#version 120
#line 2 0
varying float idx;
void main() {
vec2 posn2 = posz*posn;
idx = 0.625;
gl_Position = gl_ModelViewProjectionMatrix*vec4(128, 128, 0.0, 1.0);
gl_PointSize = 128;
}
#version 120
#line 2 0
varying float idx;
void main() {
gl_FragColor = vec4(idx, 0, 0, 1);
}
This is in fact very close to glsl-novertexdata from the piglit.
Which still does not work on r600g and swrast while working ok on r600c and
llvmpipe.
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