From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 42435] Suspected loss of varyings between shaders Date: Wed, 02 Nov 2011 00:31:52 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id EF454A0A30 for ; Tue, 1 Nov 2011 17:31:52 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=42435 --- Comment #6 from Alexander Sabourenkov 2011-11-01 17:31:52 PDT --- Created attachment 53028 --> https://bugs.freedesktop.org/attachment.cgi?id=53028 xterm corruption screenshot xterm corruption screenshot, got it right after I first run those shaders: #version 120 #line 2 0 uniform float posz; uniform float width; attribute vec2 posn; varying float idx; void main() { vec2 posn2 = posz*posn; idx = posn2.x/width; gl_Position = gl_ModelViewProjectionMatrix*vec4(posn2.x, posn2.y, 0.0, 1.0); gl_PointSize = posz; } #version 120 #line 2 0 uniform sampler2D ansi; varying float idx; void main() { vec2 pc = gl_PointCoord; gl_FragColor = texture2D(ansi, vec2(0.5, 0)); } - got grey screen as expected, and then reset fragment shader back to #version 120 #line 2 0 uniform sampler2D ansi; varying float idx; void main() { vec2 pc = gl_PointCoord; gl_FragColor = texture2D(ansi, vec2(idx, 0)); } -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.