From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 43341] CoreBreach: Crash in r600_update_derived_state Date: Wed, 30 Nov 2011 15:52:32 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id 7C8209E84E for ; Wed, 30 Nov 2011 07:52:33 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=43341 --- Comment #3 from corecode 2011-11-30 07:52:32 PST --- hello i am the game developer. the workaround for disabling indirect addressing is automatically applied if linking the shader fails because of the indirect adressing. e.g. this happens on the geforce 7100 under windows. if you let linking fail instead of crashing, the same code path will be used here. i don't want to make disable indirect addressing by default since i guess it will be slower on recent hardware. i'm not sure whats with the talk about too many temps. this crash occurs on 5770 / 5670 which are very capable cards. with the proprietary nvidia/ati drivers this shader works fine even back to ancient hardware under windows/mac/linux e.g. Radeon 2400 or GeForce 7300. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.