From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 44301] New: [i915g] regression 37b62cc35435a704d33c1814fbdbd0e807699e21 results in solid color fills in 3Dmark01 and flatout in wine
Date: Fri, 30 Dec 2011 02:32:18 +0000 [thread overview]
Message-ID: <bug-44301-502@http.bugs.freedesktop.org/> (raw)
https://bugs.freedesktop.org/show_bug.cgi?id=44301
Bug #: 44301
Summary: [i915g] regression
37b62cc35435a704d33c1814fbdbd0e807699e21 results in
solid color fills in 3Dmark01 and flatout in wine
Classification: Unclassified
Product: Mesa
Version: git
Platform: x86 (IA32)
OS/Version: Linux (All)
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/i915g
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: cme3000@gmail.com
Commit 37b62cc35435a704d33c1814fbdbd0e807699e21 breaks 3DMark01 and flatout in
wine
- I915_LIE=1 (default) results in a black rectangle when 3dmark shows the logo
while starting, it's rendered correctly with I915_LIE=0
- I915_LIE=1 results in a solid color fill when using 32bpp and a 32bit zbuffer
in game test 1 (i haven't tried the other tests), choosing 16bpp or a 16 or
24bit zbuffer works fine. no rendering errors with I915_LIE=0
- flatout results in a solid color fill, no matter if with I915_LIE or without
all those solid color fills look like if it picks the rgb values of one pixel
at some corner.
mesa ded02bd54b5925ee222d7f426850312236b4f59d
wine-1.3.34-202-gb0f704d
00:02.0 VGA compatible controller: Intel Corporation Mobile 945GME Express
Integrated Graphics Controller (rev 03)
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next reply other threads:[~2011-12-30 2:32 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2011-12-30 2:32 bugzilla-daemon [this message]
2014-03-11 23:09 ` [Bug 44301] [i915g] regression 37b62cc35435a704d33c1814fbdbd0e807699e21 results in solid color fills in 3Dmark01 and flatout in wine bugzilla-daemon
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