From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 50149] Faulty shaders on RS600
Date: Mon, 27 Aug 2012 01:15:34 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=50149
--- Comment #17 from Tom Stellard 2012-08-27 01:15:34 UTC ---
I've pushed the first patch, and you can get the same behavior as the second
patch by setting RADEON_TEX_GROUP=128. There is still a bug somewhere, though,
and if you play around with the RADEON_TEX_GROUP variable you'll notice there
is a value that causes the rendering to look very different I think it's around
30. So less than that value will render one way and greater than that value
will render another. I'm not sure what is happening here.
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