From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 51421] sin and cos is broken
Date: Tue, 27 Nov 2012 11:26:26 +0000
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Date: Tue, 27 Nov 2012 11:26:26 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D51421
Golubev Yaroslav changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |NOTABUG
--- Comment #1 from Golubev Yaroslav ---
http://glsl.heroku.com/e#2465.1
>#ifdef GL_ES
>precision mediump float;
>#endif
>uniform float time;
>uniform vec2 mouse;
>uniform vec2 resolution;
>
>void main( void ) {
> float bla =3D gl_FragCoord.x/resolution.x;=20
> float value =3D sin((bla-0.5)*100.0);
> gl_FragColor =3D vec4(value,value,value, 1.0 );
>}
1) according to specification sin accepts angle in radians:
2) also gl_FragColor.# should be in [0;1], but sin (x in (0;-pi))<0
=3D> float value =3D abs(sin(radians((bla-0.5)*100.0)));
works fine
--=20
You are receiving this mail because:
You are the assignee for the bug.
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Date: Tue, 27 Nov 2012 11:26:26 +0000
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Golubev Yaroslav
changed
bug 51421<=
/a>
| What |
Removed |
Added |
| Status |
NEW
|
RESOLVED
|
| Resolution |
---
|
NOTABUG
|
Comment=
# 1
on bug 51421<=
/a>
from Golubev Yaroslav
http://glsl.heroku=
.com/e#2465.1
>#ifdef GL_ES
>precision mediump float;
>#endif
>uniform float time;
>uniform vec2 mouse;
>uniform vec2 resolution;
>
>void main( void ) {
> float bla =3D gl_FragCoord.x/resolution.x;=20
> float value =3D sin((bla-0.5)*100.0);
> gl_FragColor =3D vec4(value,value,value, 1.0 );
>}
1) according to specification sin accepts angle in radians:
2) also gl_FragColor.# should be in [0;1], but sin (x in (0;-pi))<0
=3D> float value =3D abs(sin(radians((bla-0.5)*100.0)));
works fine
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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