From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 51787] performance regression with llvm shader compiler in ut2004
Date: Fri, 06 Jul 2012 15:25:03 +0000 [thread overview]
Message-ID: <bug-51787-502-QoQaMFyi6R@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-51787-502@http.bugs.freedesktop.org/>
https://bugs.freedesktop.org/show_bug.cgi?id=51787
--- Comment #1 from Michel Dänzer <michel@daenzer.net> 2012-07-06 08:25:03 PDT ---
FWIW, I suspect it's more likely (re)compiling fragment shaders than vertex
shaders. Possibly related to constantly changing fixed-function emulation
shaders, UT2004 seems to burn through those quickly (this also caused slowdowns
with fglrx's shader cache when the game was new). Just an idea, maybe this is
different.
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next prev parent reply other threads:[~2012-07-06 15:25 UTC|newest]
Thread overview: 8+ messages / expand[flat|nested] mbox.gz Atom feed top
2012-07-06 14:03 [Bug 51787] New: performance regression with llvm shader compiler in ut2004 bugzilla-daemon
2012-07-06 15:25 ` bugzilla-daemon [this message]
2012-08-02 22:04 ` [Bug 51787] " bugzilla-daemon
2012-08-02 22:32 ` bugzilla-daemon
2012-11-01 18:17 ` bugzilla-daemon
2012-11-01 20:12 ` bugzilla-daemon
2013-05-06 23:26 ` bugzilla-daemon
2019-09-18 19:00 ` bugzilla-daemon
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