From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 51787] performance regression with llvm shader compiler in ut2004
Date: Mon, 06 May 2013 23:26:12 +0000 [thread overview]
Message-ID: <bug-51787-502-jMo5Ison1z@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-51787-502@http.bugs.freedesktop.org/>
[-- Attachment #1.1: Type: text/plain, Size: 1206 bytes --]
https://bugs.freedesktop.org/show_bug.cgi?id=51787
--- Comment #6 from almos <aaalmosss@gmail.com> ---
Now I took a new look at the issue with GALLIUM_HUD=fps, and there is
definitely a serious problem with cpufreq. I have a few scripts to switch
cpufreq governor between performance and ondemand (Phenom II x4), and to switch
between high and low gpu power profiles (HD6850). When ondemand is selected, it
seriously limits performance, and causes noticeable variance in fps. Some
examples:
Psychonauts, main menu (Raz standing on top of the giant brain)
ondemand/low 20 fps
ondemand/high 40-50 fps
performance/low 29 fps
performance/high 104 fps
SW:KoToR, the main character standing alone on Dantuine, looking at the Ebon
Hawk
ondemand/low 20-30 fps
ondemand/high 20-30 fps
performance/low 55-60 fps
performance/high 68 fps
The difference between ondemand and performance makes a huge difference in
native games as well. Quake Wars, Team Fortress 2, and UT2004 are all
borderline playable with ondemand, but run perfectly with performance. It's not
just a drop in fps, but a very noticeable laggyness, that kills the games.
--
You are receiving this mail because:
You are the assignee for the bug.
[-- Attachment #1.2: Type: text/html, Size: 1990 bytes --]
[-- Attachment #2: Type: text/plain, Size: 159 bytes --]
_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel
next prev parent reply other threads:[~2013-05-06 23:26 UTC|newest]
Thread overview: 8+ messages / expand[flat|nested] mbox.gz Atom feed top
2012-07-06 14:03 [Bug 51787] New: performance regression with llvm shader compiler in ut2004 bugzilla-daemon
2012-07-06 15:25 ` [Bug 51787] " bugzilla-daemon
2012-08-02 22:04 ` bugzilla-daemon
2012-08-02 22:32 ` bugzilla-daemon
2012-11-01 18:17 ` bugzilla-daemon
2012-11-01 20:12 ` bugzilla-daemon
2013-05-06 23:26 ` bugzilla-daemon [this message]
2019-09-18 19:00 ` bugzilla-daemon
Reply instructions:
You may reply publicly to this message via plain-text email
using any one of the following methods:
* Save the following mbox file, import it into your mail client,
and reply-to-all from there: mbox
Avoid top-posting and favor interleaved quoting:
https://en.wikipedia.org/wiki/Posting_style#Interleaved_style
* Reply using the --to, --cc, and --in-reply-to
switches of git-send-email(1):
git send-email \
--in-reply-to=bug-51787-502-jMo5Ison1z@http.bugs.freedesktop.org/ \
--to=bugzilla-daemon@freedesktop.org \
--cc=dri-devel@lists.freedesktop.org \
/path/to/YOUR_REPLY
https://kernel.org/pub/software/scm/git/docs/git-send-email.html
* If your mail client supports setting the In-Reply-To header
via mailto: links, try the mailto: link
Be sure your reply has a Subject: header at the top and a blank line
before the message body.
This is a public inbox, see mirroring instructions
for how to clone and mirror all data and code used for this inbox;
as well as URLs for NNTP newsgroup(s).