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From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 51787] performance regression with llvm shader compiler in ut2004
Date: Thu, 02 Aug 2012 22:04:09 +0000	[thread overview]
Message-ID: <bug-51787-502-wgVm1HqAkF@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-51787-502@http.bugs.freedesktop.org/>

https://bugs.freedesktop.org/show_bug.cgi?id=51787

--- Comment #2 from almos <aaalmosss@gmail.com> 2012-08-02 22:04:09 UTC ---
It might not help in fixing this, but I found that the framerate is much more
consistent if I load all cpu cores with something while playing ut2004.
Normally, the framerate counter is green, but flashes into yellow and purple,
which makes movements very choppy. When something is running in the background,
the framerate counter stays green, and all movements are smooth.

With the llvm compiler the game is unplayable either way.

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  parent reply	other threads:[~2012-08-02 22:04 UTC|newest]

Thread overview: 8+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2012-07-06 14:03 [Bug 51787] New: performance regression with llvm shader compiler in ut2004 bugzilla-daemon
2012-07-06 15:25 ` [Bug 51787] " bugzilla-daemon
2012-08-02 22:04 ` bugzilla-daemon [this message]
2012-08-02 22:32 ` bugzilla-daemon
2012-11-01 18:17 ` bugzilla-daemon
2012-11-01 20:12 ` bugzilla-daemon
2013-05-06 23:26 ` bugzilla-daemon
2019-09-18 19:00 ` bugzilla-daemon

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