From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 51787] performance regression with llvm shader compiler in ut2004 Date: Thu, 02 Aug 2012 22:04:09 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id B88A69E76D for ; Thu, 2 Aug 2012 15:04:09 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=51787 --- Comment #2 from almos 2012-08-02 22:04:09 UTC --- It might not help in fixing this, but I found that the framerate is much more consistent if I load all cpu cores with something while playing ut2004. Normally, the framerate counter is green, but flashes into yellow and purple, which makes movements very choppy. When something is running in the background, the framerate counter stays green, and all movements are smooth. With the llvm compiler the game is unplayable either way. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.