From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 51787] New: performance regression with llvm shader compiler in
ut2004
Date: Fri, 06 Jul 2012 14:03:50 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=51787
Bug #: 51787
Summary: performance regression with llvm shader compiler in
ut2004
Classification: Unclassified
Product: Mesa
Version: git
Platform: Other
OS/Version: All
Status: NEW
Severity: normal
Priority: medium
Component: Drivers/Gallium/r600
AssignedTo: dri-devel@lists.freedesktop.org
ReportedBy: aaalmosss@gmail.com
Whenever some new geometry appears (even for weapon projectiles), the framerate
drops drastically for a short time. This is a frequent event, so the game
becomes unplayable overall.
There is also a big preformance drop with the old compiler, when several
players get gibbed at once (happens frequently on as-convoy), but with the llvm
compiler this is much worse.
I'm not an expert on this, but it seems as if a new vertex shader would be
compiled for each vertex array submitted, and the llvm compiler is an order of
magnitude slower.
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