From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 51787] New: performance regression with llvm shader compiler in ut2004 Date: Fri, 06 Jul 2012 14:03:50 +0000 Message-ID: Mime-Version: 1.0 Content-Type: text/plain; charset="us-ascii" Content-Transfer-Encoding: 7bit Return-path: Received: from annarchy.freedesktop.org (annarchy.freedesktop.org [131.252.210.176]) by gabe.freedesktop.org (Postfix) with ESMTP id EBD1D9EF01 for ; Fri, 6 Jul 2012 07:03:50 -0700 (PDT) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org https://bugs.freedesktop.org/show_bug.cgi?id=51787 Bug #: 51787 Summary: performance regression with llvm shader compiler in ut2004 Classification: Unclassified Product: Mesa Version: git Platform: Other OS/Version: All Status: NEW Severity: normal Priority: medium Component: Drivers/Gallium/r600 AssignedTo: dri-devel@lists.freedesktop.org ReportedBy: aaalmosss@gmail.com Whenever some new geometry appears (even for weapon projectiles), the framerate drops drastically for a short time. This is a frequent event, so the game becomes unplayable overall. There is also a big preformance drop with the old compiler, when several players get gibbed at once (happens frequently on as-convoy), but with the llvm compiler this is much worse. I'm not an expert on this, but it seems as if a new vertex shader would be compiled for each vertex array submitted, and the llvm compiler is an order of magnitude slower. -- Configure bugmail: https://bugs.freedesktop.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug.