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* [Bug 51787] New: performance regression with llvm shader compiler in ut2004
@ 2012-07-06 14:03 bugzilla-daemon
  2012-07-06 15:25 ` [Bug 51787] " bugzilla-daemon
                   ` (6 more replies)
  0 siblings, 7 replies; 8+ messages in thread
From: bugzilla-daemon @ 2012-07-06 14:03 UTC (permalink / raw)
  To: dri-devel

https://bugs.freedesktop.org/show_bug.cgi?id=51787

             Bug #: 51787
           Summary: performance regression with llvm shader compiler in
                    ut2004
    Classification: Unclassified
           Product: Mesa
           Version: git
          Platform: Other
        OS/Version: All
            Status: NEW
          Severity: normal
          Priority: medium
         Component: Drivers/Gallium/r600
        AssignedTo: dri-devel@lists.freedesktop.org
        ReportedBy: aaalmosss@gmail.com


Whenever some new geometry appears (even for weapon projectiles), the framerate
drops drastically for a short time. This is a frequent event, so the game
becomes unplayable overall.

There is also a big preformance drop with the old compiler, when several
players get gibbed at once (happens frequently on as-convoy), but with the llvm
compiler this is much worse.

I'm not an expert on this, but it seems as if a new vertex shader would be
compiled for each vertex array submitted, and the llvm compiler is an order of
magnitude slower.

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^ permalink raw reply	[flat|nested] 8+ messages in thread

end of thread, other threads:[~2019-09-18 19:00 UTC | newest]

Thread overview: 8+ messages (download: mbox.gz follow: Atom feed
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2012-07-06 14:03 [Bug 51787] New: performance regression with llvm shader compiler in ut2004 bugzilla-daemon
2012-07-06 15:25 ` [Bug 51787] " bugzilla-daemon
2012-08-02 22:04 ` bugzilla-daemon
2012-08-02 22:32 ` bugzilla-daemon
2012-11-01 18:17 ` bugzilla-daemon
2012-11-01 20:12 ` bugzilla-daemon
2013-05-06 23:26 ` bugzilla-daemon
2019-09-18 19:00 ` bugzilla-daemon

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