From: bugzilla-daemon@freedesktop.org
To: dri-devel@lists.freedesktop.org
Subject: [Bug 56405] Distorted graphics on Radeon HD 6620G
Date: Sat, 24 Nov 2012 13:02:23 +0000 [thread overview]
Message-ID: <bug-56405-502-vv18NX1P38@http.bugs.freedesktop.org/> (raw)
In-Reply-To: <bug-56405-502@http.bugs.freedesktop.org/>
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https://bugs.freedesktop.org/show_bug.cgi?id=56405
--- Comment #34 from Michael Dressel <mdrslmr@t-online.de> ---
I finished bisecting (again).
The result looks like this:
git bisect bad
c0c979eebc076b95cc8d18a013ce2968fe6311ad is the first bad commit
commit c0c979eebc076b95cc8d18a013ce2968fe6311ad
Author: Jerome Glisse <jglisse@redhat.com>
Date: Mon Jan 30 17:22:13 2012 -0500
r600g: add support for common surface allocator for tiling v13
Tiled surface have all kind of alignment constraint that needs to
be met. Instead of having all this code duplicated btw ddx and
mesa use common code in libdrm_radeon this also ensure that both
ddx and mesa compute those alignment in the same way.
v2 fix evergreen
v3 fix compressed texture and workaround cube texture issue by
disabling 2D array mode for cubemap (need to check if r7xx and
newer are also affected by the issue)
v4 fix texture array
v5 fix evergreen and newer, split surface values computation from
mipmap tree generation so that we can get them directly from the
ddx
v6 final fix to evergreen tile split value
v7 fix mipmap offset to avoid to use random value, use color view
depth view to address different layer as hardware is doing some
magic rotation depending on the layer
v8 fix COLOR_VIEW on r6xx for linear array mode, use COLOR_VIEW on
evergreen, align bytes per pixel to a multiple of a dword
v9 fix handling of stencil on evergreen, half fix for compressed
texture
v10 fix evergreen compressed texture proper support for stencil
tile split. Fix stencil issue when array mode was clear by
the kernel, always program stencil bo. On evergreen depth
buffer bo need to be big enough to hold depth buffer + stencil
buffer as even with stencil disabled things get written there.
v11 rebase on top of mesa, fix pitch issue with 1d surface on evergreen,
old ddx overestimate those. Fix linear case when pitch*height < 64.
Fix r300g.
v12 Fix linear case when pitch*height < 64 for old path, adapt to
libdrm API change
v13 add libdrm check
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
:100644 100644 af1e914f35aebf24c4824e93804c9f9088be7333
b2b1ab8f41a131089b84325fef962f7d4d79bb8d M configure.ac
:040000 040000 facdf8849a029e15e166ffcf17c2db2d57ee9530
fa9bf703af2882d35c8d7e83022c8b80d43ae390 M src
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next prev parent reply other threads:[~2012-11-24 13:02 UTC|newest]
Thread overview: 60+ messages / expand[flat|nested] mbox.gz Atom feed top
2012-10-25 17:37 [Bug 56405] New: Distorted graphics on Radeon HD 6620G bugzilla-daemon
2012-10-25 17:48 ` [Bug 56405] " bugzilla-daemon
2012-10-25 18:57 ` bugzilla-daemon
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