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* [Bug 56519] New: [r300g, bisected] piglit max-texture-size fails
@ 2012-10-29 12:59 bugzilla-daemon
  2012-10-29 13:51 ` [Bug 56519] " bugzilla-daemon
  2015-01-20  8:31 ` bugzilla-daemon
  0 siblings, 2 replies; 3+ messages in thread
From: bugzilla-daemon @ 2012-10-29 12:59 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=56519

          Priority: medium
            Bug ID: 56519
          Keywords: regression
                CC: brianp@vmware.com
          Assignee: dri-devel@lists.freedesktop.org
           Summary: [r300g, bisected] piglit max-texture-size fails
          Severity: normal
    Classification: Unclassified
                OS: All
          Reporter: pavel.ondracka@email.cz
          Hardware: Other
            Status: NEW
           Version: git
         Component: Drivers/Gallium/r300
           Product: Mesa

Created attachment 69224
  --> https://bugs.freedesktop.org/attachment.cgi?id=69224&action=edit
dmesg

There were some errors even before this commit but the test passed. There sre
also some error messages in dmesg (attached).

Regression caused by e6eaa85a43616ba6f431276ab94a3b19dd524986
Author: Brian Paul <brianp@vmware.com>
Date:   Sat Sep 15 10:30:20 2012 -0600

    mesa: rework texture size error checking

./bin/max-texture-size -auto
r300: DRM version: 2.24.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2
r300: GART size: 509 MB, VRAM size: 256 MB
r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size =
4096
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size =
4096
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size
= 4096
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size =
4096
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size =
4096
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size =
3347
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 645
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 512
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 406
GL_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
r300: CS space validation failed. (not enough memory?) Skipping rendering.
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 4096
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 4096
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage
GL_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large)
Mesa: User error: GL_INVALID_OPERATION in glTexSubImage3D(invalid texture
image)
Unexpected GL error: 0x502
GL_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large)
Mesa: User error: GL_INVALID_OPERATION in glTexSubImage3D(invalid texture
image)
Unexpected GL error: 0x502
GL_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large)
Mesa: User error: GL_INVALID_OPERATION in glTexSubImage3D(invalid texture
image)
Unexpected GL error: 0x502
PIGLIT: {'result': 'fail' }

GPU:RV530
Kernel: 3.6.2-4.fc17.i686
mesa: 96ed6c90eff58ce030c39c2b4db6daf512586b34

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^ permalink raw reply	[flat|nested] 3+ messages in thread

* [Bug 56519] [r300g, bisected] piglit max-texture-size fails
  2012-10-29 12:59 [Bug 56519] New: [r300g, bisected] piglit max-texture-size fails bugzilla-daemon
@ 2012-10-29 13:51 ` bugzilla-daemon
  2015-01-20  8:31 ` bugzilla-daemon
  1 sibling, 0 replies; 3+ messages in thread
From: bugzilla-daemon @ 2012-10-29 13:51 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=56519

--- Comment #1 from Brian Paul <brian.e.paul@gmail.com> ---
Looks like the driver's failing to allocate a 4Kx4K RGBA32F texture, which
would need 256MB of memory.  Maybe that exceeds some HW limit.  The driver
probably needs to implement the pipe_screen::can_create_resource() function.

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^ permalink raw reply	[flat|nested] 3+ messages in thread

* [Bug 56519] [r300g, bisected] piglit max-texture-size fails
  2012-10-29 12:59 [Bug 56519] New: [r300g, bisected] piglit max-texture-size fails bugzilla-daemon
  2012-10-29 13:51 ` [Bug 56519] " bugzilla-daemon
@ 2015-01-20  8:31 ` bugzilla-daemon
  1 sibling, 0 replies; 3+ messages in thread
From: bugzilla-daemon @ 2015-01-20  8:31 UTC (permalink / raw)
  To: dri-devel


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https://bugs.freedesktop.org/show_bug.cgi?id=56519

Pavel Ondračka <pavel.ondracka@email.cz> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
             Status|NEW                         |RESOLVED
         Resolution|---                         |FIXED

--- Comment #2 from Pavel Ondračka <pavel.ondracka@email.cz> ---
All max-texture-size tests now either pass or skip.

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2015-01-20  8:31 ` bugzilla-daemon

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