From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 56519] New: [r300g, bisected] piglit max-texture-size fails Date: Mon, 29 Oct 2012 12:59:25 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1053292866==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id B1AB69ECE5 for ; Mon, 29 Oct 2012 05:59:25 -0700 (PDT) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1053292866== Content-Type: multipart/alternative; boundary="1351515565.EaCa41.11585"; charset="us-ascii" --1351515565.EaCa41.11585 Date: Mon, 29 Oct 2012 12:59:25 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=56519 Priority: medium Bug ID: 56519 Keywords: regression CC: brianp@vmware.com Assignee: dri-devel@lists.freedesktop.org Summary: [r300g, bisected] piglit max-texture-size fails Severity: normal Classification: Unclassified OS: All Reporter: pavel.ondracka@email.cz Hardware: Other Status: NEW Version: git Component: Drivers/Gallium/r300 Product: Mesa Created attachment 69224 --> https://bugs.freedesktop.org/attachment.cgi?id=69224&action=edit dmesg There were some errors even before this commit but the test passed. There sre also some error messages in dmesg (attached). Regression caused by e6eaa85a43616ba6f431276ab94a3b19dd524986 Author: Brian Paul Date: Sat Sep 15 10:30:20 2012 -0600 mesa: rework texture size error checking ./bin/max-texture-size -auto r300: DRM version: 2.24.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2 r300: GART size: 509 MB, VRAM size: 256 MB r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 4096 GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 4096 GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096 GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 4096 GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 4096 GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096 GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 4096 GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 4096 GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 4096 GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 4096 GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 4096 GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 3347 GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 645 GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 512 GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 406 GL_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 4096 GL_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 4096 GL_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096 GL_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 4096 GL_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 4096 GL_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096 r300: CS space validation failed. (not enough memory?) Skipping rendering. GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 4096 GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 4096 GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 4096 GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 4096 r300: CS space validation failed. (not enough memory?) Skipping rendering. r300: CS space validation failed. (not enough memory?) Skipping rendering. r300: CS space validation failed. (not enough memory?) Skipping rendering. r300: CS space validation failed. (not enough memory?) Skipping rendering. r300: CS space validation failed. (not enough memory?) Skipping rendering. r300: CS space validation failed. (not enough memory?) Skipping rendering. GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 4096 radeon: Failed to allocate a buffer: radeon: size : 805306368 bytes radeon: alignment : 2048 bytes radeon: domains : 6 radeon: Failed to allocate a buffer: radeon: size : 805306368 bytes radeon: alignment : 2048 bytes radeon: domains : 6 Mesa: User error: GL_OUT_OF_MEMORY in glTexImage Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D radeon: Failed to allocate a buffer: radeon: size : 805306368 bytes radeon: alignment : 2048 bytes radeon: domains : 6 radeon: Failed to allocate a buffer: radeon: size : 805306368 bytes radeon: alignment : 2048 bytes radeon: domains : 6 Mesa: User error: GL_OUT_OF_MEMORY in glTexImage Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D radeon: Failed to allocate a buffer: radeon: size : 805306368 bytes radeon: alignment : 2048 bytes radeon: domains : 6 radeon: Failed to allocate a buffer: radeon: size : 805306368 bytes radeon: alignment : 2048 bytes radeon: domains : 6 Mesa: User error: GL_OUT_OF_MEMORY in glTexImage Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D radeon: Failed to allocate a buffer: radeon: size : 805306368 bytes radeon: alignment : 2048 bytes radeon: domains : 6 radeon: Failed to allocate a buffer: radeon: size : 805306368 bytes radeon: alignment : 2048 bytes radeon: domains : 6 Mesa: User error: GL_OUT_OF_MEMORY in glTexImage Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D radeon: Failed to allocate a buffer: radeon: size : 805306368 bytes radeon: alignment : 2048 bytes radeon: domains : 6 radeon: Failed to allocate a buffer: radeon: size : 805306368 bytes radeon: alignment : 2048 bytes radeon: domains : 6 Mesa: User error: GL_OUT_OF_MEMORY in glTexImage Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D radeon: Failed to allocate a buffer: radeon: size : 805306368 bytes radeon: alignment : 2048 bytes radeon: domains : 6 radeon: Failed to allocate a buffer: radeon: size : 805306368 bytes radeon: alignment : 2048 bytes radeon: domains : 6 Mesa: User error: GL_OUT_OF_MEMORY in glTexImage Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 4096 Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large) Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage GL_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 4096 Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large) Mesa: User error: GL_INVALID_OPERATION in glTexSubImage3D(invalid texture image) Unexpected GL error: 0x502 GL_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 4096 Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large) Mesa: User error: GL_INVALID_OPERATION in glTexSubImage3D(invalid texture image) Unexpected GL error: 0x502 GL_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096 Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large) Mesa: User error: GL_INVALID_OPERATION in glTexSubImage3D(invalid texture image) Unexpected GL error: 0x502 PIGLIT: {'result': 'fail' } GPU:RV530 Kernel: 3.6.2-4.fc17.i686 mesa: 96ed6c90eff58ce030c39c2b4db6daf512586b34 -- You are receiving this mail because: You are the assignee for the bug. --1351515565.EaCa41.11585 Date: Mon, 29 Oct 2012 12:59:25 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Priority medium
Bug ID 56519
Keywords regression
CC brianp@vmware.com
Assignee dri-devel@lists.freedesktop.org
Summary [r300g, bisected] piglit max-texture-size fails
Severity normal
Classification Unclassified
OS All
Reporter pavel.ondracka@email.cz
Hardware Other
Status NEW
Version git
Component Drivers/Gallium/r300
Product Mesa

Created attachment 69224 [details]
dmesg

There were some errors even before this commit but the test passed. There sre
also some error messages in dmesg (attached).

Regression caused by e6eaa85a43616ba6f431276ab94a3b19dd524986
Author: Brian Paul <brianp@vmware.com>
Date:   Sat Sep 15 10:30:20 2012 -0600

    mesa: rework texture size error checking

./bin/max-texture-size -auto
r300: DRM version: 2.24.0, Name: ATI RV530, ID: 0x71c5, GB: 1, Z: 2
r300: GART size: 509 MB, VRAM size: 256 MB
r300: AA compression RAM: YES, Z compression RAM: YES, HiZ RAM: YES
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_PROXY_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_PROXY_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size =
4096
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size =
4096
GL_PROXY_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size
= 4096
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size =
4096
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size =
4096
GL_PROXY_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size =
3347
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 645
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 512
GL_PROXY_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 406
GL_TEXTURE_1D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_TEXTURE_1D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_TEXTURE_1D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_TEXTURE_2D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_TEXTURE_2D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_TEXTURE_2D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
r300: CS space validation failed. (not enough memory?) Skipping rendering.
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA8, Largest Texture Size = 4096
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA16, Largest Texture Size = 4096
GL_TEXTURE_RECTANGLE, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA8, Largest Texture Size = 4096
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
r300: CS space validation failed. (not enough memory?) Skipping rendering.
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA16, Largest Texture Size = 4096
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
radeon: Failed to allocate a buffer:
radeon:    size      : 805306368 bytes
radeon:    alignment : 2048 bytes
radeon:    domains   : 6
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D
Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage
GL_TEXTURE_CUBE_MAP, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage2D(image too large)
Mesa: User error: GL_OUT_OF_MEMORY in glTexSubImage
GL_TEXTURE_3D, Internal Format = GL_RGBA8, Largest Texture Size = 4096
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large)
Mesa: User error: GL_INVALID_OPERATION in glTexSubImage3D(invalid texture
image)
Unexpected GL error: 0x502
GL_TEXTURE_3D, Internal Format = GL_RGBA16, Largest Texture Size = 4096
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large)
Mesa: User error: GL_INVALID_OPERATION in glTexSubImage3D(invalid texture
image)
Unexpected GL error: 0x502
GL_TEXTURE_3D, Internal Format = GL_RGBA32F, Largest Texture Size = 4096
Mesa: User error: GL_OUT_OF_MEMORY in glTexImage3D(image too large)
Mesa: User error: GL_INVALID_OPERATION in glTexSubImage3D(invalid texture
image)
Unexpected GL error: 0x502
PIGLIT: {'result': 'fail' }

GPU:RV530
Kernel: 3.6.2-4.fc17.i686
mesa: 96ed6c90eff58ce030c39c2b4db6daf512586b34


You are receiving this mail because:
  • You are the assignee for the bug.
--1351515565.EaCa41.11585-- --===============1053292866== Content-Type: text/plain; charset="us-ascii" MIME-Version: 1.0 Content-Transfer-Encoding: 7bit Content-Disposition: inline _______________________________________________ dri-devel mailing list dri-devel@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/dri-devel --===============1053292866==--