From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 56918] [R350] Black labels on MapsGL
Date: Tue, 13 Nov 2012 15:10:34 +0000
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Date: Tue, 13 Nov 2012 15:10:34 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=56918
--- Comment #5 from Tom Stellard ---
There are two failing shaders here.
The first shader fails with too many instructions. It looks like we could get
it to pass if we had a Common Subexpression Elimination optimization.
The second shader fails because it uses 7 Texture indirections and the hardware
can only do 4. However three of the Texture indirections contain only KIL
instructions, so I think we may be able to fix it, but I need to see what the
GLSL looks like. Can you add the environment variable MESA_GLSL=dump and post
the output again:
MESA_GLSL=dump RADEON_DEBUG=fp,vp firefox &>mapsgl.log
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Date: Tue, 13 Nov 2012 15:10:34 +0000
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Comment # 5
on bug 56918
from Tom Stellard
There are two failing shaders here.
The first shader fails with too many instructions. It looks like we could get
it to pass if we had a Common Subexpression Elimination optimization.
The second shader fails because it uses 7 Texture indirections and the hardware
can only do 4. However three of the Texture indirections contain only KIL
instructions, so I think we may be able to fix it, but I need to see what the
GLSL looks like. Can you add the environment variable MESA_GLSL=dump and post
the output again:
MESA_GLSL=dump RADEON_DEBUG=fp,vp firefox &>mapsgl.log
You are receiving this mail because:
- You are the assignee for the bug.
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