From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 56918] [R350] Black labels on MapsGL Date: Tue, 13 Nov 2012 15:10:34 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1711121135==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 280549E753 for ; Tue, 13 Nov 2012 07:10:34 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1711121135== Content-Type: multipart/alternative; boundary="1352819434.3ADb270.18317"; charset="us-ascii" --1352819434.3ADb270.18317 Date: Tue, 13 Nov 2012 15:10:34 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=56918 --- Comment #5 from Tom Stellard --- There are two failing shaders here. The first shader fails with too many instructions. It looks like we could get it to pass if we had a Common Subexpression Elimination optimization. The second shader fails because it uses 7 Texture indirections and the hardware can only do 4. However three of the Texture indirections contain only KIL instructions, so I think we may be able to fix it, but I need to see what the GLSL looks like. Can you add the environment variable MESA_GLSL=dump and post the output again: MESA_GLSL=dump RADEON_DEBUG=fp,vp firefox &>mapsgl.log -- You are receiving this mail because: You are the assignee for the bug. --1352819434.3ADb270.18317 Date: Tue, 13 Nov 2012 15:10:34 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 5 on bug 56918 from
There are two failing shaders here.

The first shader fails with too many instructions.  It looks like we could get
it to pass if we had a Common Subexpression Elimination optimization.

The second shader fails because it uses 7 Texture indirections and the hardware
can only do 4.  However three of the Texture indirections contain only KIL
instructions, so I think we may be able to fix it, but I need to see what the
GLSL looks like.  Can you add the environment variable MESA_GLSL=dump and post
the output again:

MESA_GLSL=dump RADEON_DEBUG=fp,vp firefox &>mapsgl.log


You are receiving this mail because:
  • You are the assignee for the bug.
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