From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 57888] Amnesia shader compiler errors on RV350
Date: Wed, 05 Dec 2012 18:17:39 +0000
Message-ID:
References:
Mime-Version: 1.0
Content-Type: multipart/mixed; boundary="===============2016654329=="
Return-path:
Received: from culpepper.freedesktop.org (unknown [131.252.210.165])
by gabe.freedesktop.org (Postfix) with ESMTP id 6FCC7E654B
for ;
Wed, 5 Dec 2012 10:17:39 -0800 (PST)
In-Reply-To:
List-Unsubscribe: ,
List-Archive:
List-Post:
List-Help:
List-Subscribe: ,
Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org
Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org
To: dri-devel@lists.freedesktop.org
List-Id: dri-devel@lists.freedesktop.org
--===============2016654329==
Content-Type: multipart/alternative; boundary="1354731459.8eF3aC20.21605"; charset="us-ascii"
--1354731459.8eF3aC20.21605
Date: Wed, 5 Dec 2012 18:17:39 +0000
MIME-Version: 1.0
Content-Type: text/plain; charset="UTF-8"
https://bugs.freedesktop.org/show_bug.cgi?id=57888
--- Comment #8 from Scott Moreau ---
(In reply to comment #6)
> (In reply to comment #5)
> > Created attachment 71019 [details] [review] [review]
> > Possible fix
> >
> > Does this patch help?
>
> Yes this fixes the problem. The shaders work without error and the content
> is rendered which makes the game playable. Thanks for the quick help. I will
> leave this open until upstream gets the fix.
This bug report is actually two separate problems. The first problem 'Too many
hardware temporaries used' is fixed with Tom's patch here. This was the main
problem, since it rendered the game unplayable. The 'too many ALU instructions'
message is output when Shadow Quality is set to 'High' in the game settings.
Since this is a different issue, I have filed a separate bug report for it here
https://bugs.freedesktop.org/show_bug.cgi?id=57918
--
You are receiving this mail because:
You are the assignee for the bug.
--1354731459.8eF3aC20.21605
Date: Wed, 5 Dec 2012 18:17:39 +0000
MIME-Version: 1.0
Content-Type: text/html; charset="UTF-8"
Comment # 8
on bug 57888
from Scott Moreau
(In reply to comment #6)
> (In reply to comment #5)
> > Created attachment 71019 [details] [review] [review] [review]
> > Possible fix
> >
> > Does this patch help?
>
> Yes this fixes the problem. The shaders work without error and the content
> is rendered which makes the game playable. Thanks for the quick help. I will
> leave this open until upstream gets the fix.
This bug report is actually two separate problems. The first problem 'Too many
hardware temporaries used' is fixed with Tom's patch here. This was the main
problem, since it rendered the game unplayable. The 'too many ALU instructions'
message is output when Shadow Quality is set to 'High' in the game settings.
Since this is a different issue, I have filed a separate bug report for it here
https://bugs.freedesktop.org/show_bug.cgi?id=57918
You are receiving this mail because:
- You are the assignee for the bug.
--1354731459.8eF3aC20.21605--
--===============2016654329==
Content-Type: text/plain; charset="us-ascii"
MIME-Version: 1.0
Content-Transfer-Encoding: 7bit
Content-Disposition: inline
_______________________________________________
dri-devel mailing list
dri-devel@lists.freedesktop.org
http://lists.freedesktop.org/mailman/listinfo/dri-devel
--===============2016654329==--