From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 58033] [r300g] Black gap artifacts when playing WoW Date: Sun, 16 Dec 2012 22:25:53 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1593227849==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 72F64E5C91 for ; Sun, 16 Dec 2012 14:25:53 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1593227849== Content-Type: multipart/alternative; boundary="1355696753.62038Ff0.18376"; charset="us-ascii" --1355696753.62038Ff0.18376 Date: Sun, 16 Dec 2012 22:25:53 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D58033 --- Comment #5 from Chris Rankin --- (In reply to comment #4) > Can you bisect? Apparently, this is the bad commit: 39737e17e7a61535a35669756161005a7a5c887b is the first bad commit commit 39737e17e7a61535a35669756161005a7a5c887b Author: Marek Ol=C5=A1=C3=A1k Date: Mon Dec 3 01:26:22 2012 +0100 st/dri: always allocate private depth-stencil buffers This disables DRI2 sharing of zbuffers. The window zbuffer is allocated just like any other texture - through resource_create. The idea of allocating a zbuffer through DRI2 isn't very useful with MS= AA, where a single-sample zbuffer is useless. IIRC, the Intel driver does the same thing. Reviewed-by: Brian Paul :040000 040000 e8045e2d2c7e9a1ebd6eb1f22c93b97b9c3e8ce7 4deb5755e011d592366e6140bf385bfefe157f3f M src --=20 You are receiving this mail because: You are the assignee for the bug. --1355696753.62038Ff0.18376 Date: Sun, 16 Dec 2012 22:25:53 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Comment= # 5 on bug 58033<= /a> from Chris Rankin
(In reply to comment #4=
)
> Can you bisect?

Apparently, this is the bad commit:

39737e17e7a61535a35669756161005a7a5c887b is the first bad commit
commit 39737e17e7a61535a35669756161005a7a5c887b
Author: Marek Ol=C5=A1=C3=A1k <m=
araeo@gmail.com>
Date:   Mon Dec 3 01:26:22 2012 +0100

    st/dri: always allocate private depth-stencil buffers

    This disables DRI2 sharing of zbuffers. The window zbuffer is allocated
just
    like any other texture - through resource_create.

    The idea of allocating a zbuffer through DRI2 isn't very useful with MS=
AA,
    where a single-sample zbuffer is useless.

    IIRC, the Intel driver does the same thing.

    Reviewed-by: Brian Paul <br=
ianp@vmware.com>

:040000 040000 e8045e2d2c7e9a1ebd6eb1f22c93b97b9c3e8ce7
4deb5755e011d592366e6140bf385bfefe157f3f M    src


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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