From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 58033] [r300g] Black gap artifacts when playing WoW
Date: Sun, 16 Dec 2012 22:25:53 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D58033
--- Comment #5 from Chris Rankin ---
(In reply to comment #4)
> Can you bisect?
Apparently, this is the bad commit:
39737e17e7a61535a35669756161005a7a5c887b is the first bad commit
commit 39737e17e7a61535a35669756161005a7a5c887b
Author: Marek Ol=C5=A1=C3=A1k
Date: Mon Dec 3 01:26:22 2012 +0100
st/dri: always allocate private depth-stencil buffers
This disables DRI2 sharing of zbuffers. The window zbuffer is allocated
just
like any other texture - through resource_create.
The idea of allocating a zbuffer through DRI2 isn't very useful with MS=
AA,
where a single-sample zbuffer is useless.
IIRC, the Intel driver does the same thing.
Reviewed-by: Brian Paul
:040000 040000 e8045e2d2c7e9a1ebd6eb1f22c93b97b9c3e8ce7
4deb5755e011d592366e6140bf385bfefe157f3f M src
--=20
You are receiving this mail because:
You are the assignee for the bug.
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Date: Sun, 16 Dec 2012 22:25:53 +0000
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Comment=
# 5
on bug 58033<=
/a>
from Chris Rankin
(In reply to comment #4=
)
> Can you bisect?
Apparently, this is the bad commit:
39737e17e7a61535a35669756161005a7a5c887b is the first bad commit
commit 39737e17e7a61535a35669756161005a7a5c887b
Author: Marek Ol=C5=A1=C3=A1k <m=
araeo@gmail.com>
Date: Mon Dec 3 01:26:22 2012 +0100
st/dri: always allocate private depth-stencil buffers
This disables DRI2 sharing of zbuffers. The window zbuffer is allocated
just
like any other texture - through resource_create.
The idea of allocating a zbuffer through DRI2 isn't very useful with MS=
AA,
where a single-sample zbuffer is useless.
IIRC, the Intel driver does the same thing.
Reviewed-by: Brian Paul <br=
ianp@vmware.com>
:040000 040000 e8045e2d2c7e9a1ebd6eb1f22c93b97b9c3e8ce7
4deb5755e011d592366e6140bf385bfefe157f3f M src
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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