* [Bug 58033] [r300g] Black gap artifacts when playing WoW
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https://bugs.freedesktop.org/show_bug.cgi?id=58033
Chris Rankin <rankincj@googlemail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Component|Drivers/DRI/r300 |Drivers/Gallium/r300
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* [Bug 58033] [r300g] Black gap artifacts when playing WoW
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https://bugs.freedesktop.org/show_bug.cgi?id=58033
--- Comment #1 from Marek Olšák <maraeo@gmail.com> ---
Try: RADEON_DEBUG=nozmask
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--- Comment #2 from Marek Olšák <maraeo@gmail.com> ---
Also try reverting the commit e866bd1adea2c3b4971ad68e69c6.
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https://bugs.freedesktop.org/show_bug.cgi?id=58033
--- Comment #3 from Chris Rankin <rankincj@googlemail.com> ---
(In reply to comment #2)
> Also try reverting the commit e866bd1adea2c3b4971ad68e69c6.
I've tried this, and have also tried RADEON_DEBUG=nohiz,nozmask,nocbzb.
However, I'm still seeing the problem. Interestingly, the problem does not
happen with Fedora's "stock" Mesa drivers mesa-dri-drivers-8.0.4-1.fc17.i686.
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--- Comment #4 from Alex Deucher <agd5f@yahoo.com> ---
Can you bisect?
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https://bugs.freedesktop.org/show_bug.cgi?id=58033
--- Comment #5 from Chris Rankin <rankincj@googlemail.com> ---
(In reply to comment #4)
> Can you bisect?
Apparently, this is the bad commit:
39737e17e7a61535a35669756161005a7a5c887b is the first bad commit
commit 39737e17e7a61535a35669756161005a7a5c887b
Author: Marek Olšák <maraeo@gmail.com>
Date: Mon Dec 3 01:26:22 2012 +0100
st/dri: always allocate private depth-stencil buffers
This disables DRI2 sharing of zbuffers. The window zbuffer is allocated
just
like any other texture - through resource_create.
The idea of allocating a zbuffer through DRI2 isn't very useful with MSAA,
where a single-sample zbuffer is useless.
IIRC, the Intel driver does the same thing.
Reviewed-by: Brian Paul <brianp@vmware.com>
:040000 040000 e8045e2d2c7e9a1ebd6eb1f22c93b97b9c3e8ce7
4deb5755e011d592366e6140bf385bfefe157f3f M src
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https://bugs.freedesktop.org/show_bug.cgi?id=58033
--- Comment #6 from Chris Rankin <rankincj@googlemail.com> ---
This bug is still present after Marek's latest r300g commits: HEAD is
commit e3e1ffb2520498584ef402213d0c8aa4303a46a3
Author: Marek Olšák <maraeo@gmail.com>
Date: Mon Jan 14 05:51:05 2013 +0100
r300g: set a dummy vertex buffer in context_create
so that the driver doesn't crash if an app doesn't set any vertex buffers.
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https://bugs.freedesktop.org/show_bug.cgi?id=58033
--- Comment #7 from Tomasz P. <son_of_the_osiris@interia.pl> ---
Marek Olšák post some patches on mailing list that implementing separate
depth-stencil clear. Maybe they will help.
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https://bugs.freedesktop.org/show_bug.cgi?id=58033
--- Comment #8 from Chris Rankin <rankincj@googlemail.com> ---
Still broken as of git HEAD:
commit ca39c0f94a4e3cc25b6cc9507fb729b85140733a
Author: Ian Romanick <ian.d.romanick@intel.com>
Date: Wed Jan 16 15:34:49 2013 -0800
mesa/es3: Don't check dimensions in _mesa_es3_error_check_format_and_type
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--- Comment #9 from Marek Olšák <maraeo@gmail.com> ---
Could you please attach a screenshot showing the issue?
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--- Comment #10 from Chris Rankin <rankincj@googlemail.com> ---
(In reply to comment #9)
> Could you please attach a screenshot showing the issue?
Sorry, the corruption is not showing up which I press the "Print Screen"
button. I shall attempt to describe instead:
Imagine moving towards a forest, with the trees in the centre of your screen.
As you approach the forest, you expect the trees to get larger and appear to
slide towards the left and right edges of your screen. (That's perfectly
ordinary depth-perception). The corruption seems to be that nothing is
immediately rendered where the trees used to be, leaving large black gaps. When
you stop moving, the black gaps are quickly filled again.
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https://bugs.freedesktop.org/show_bug.cgi?id=58033
--- Comment #11 from Chris Rankin <rankincj@googlemail.com> ---
Created attachment 73347
--> https://bugs.freedesktop.org/attachment.cgi?id=73347&action=edit
Screenshot of corruption in WoW
(In reply to comment #9)
> Could you please attach a screenshot showing the issue?
I've managed to capture a screenshot using GIMP instead of the Print Screen
button.
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https://bugs.freedesktop.org/show_bug.cgi?id=58033
--- Comment #12 from Chris Rankin <rankincj@googlemail.com> ---
Created attachment 73348
--> https://bugs.freedesktop.org/attachment.cgi?id=73348&action=edit
Screenshot of corruption in WoW
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https://bugs.freedesktop.org/show_bug.cgi?id=58033
--- Comment #13 from Chris Rankin <rankincj@googlemail.com> ---
Created attachment 73349
--> https://bugs.freedesktop.org/attachment.cgi?id=73349&action=edit
More corruption in WoW
Another screenshot, to give you a better idea.
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https://bugs.freedesktop.org/show_bug.cgi?id=58033
Chris Rankin <rankincj@googlemail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #73348|image/png |image/jpeg
mime type| |
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https://bugs.freedesktop.org/show_bug.cgi?id=58033
--- Comment #14 from Chris Rankin <rankincj@googlemail.com> ---
Created attachment 73350
--> https://bugs.freedesktop.org/attachment.cgi?id=73350&action=edit
Yet more corruption in WoW
All of these screenshots were taken while moving. The corruption disappears in
a stationary shot.
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https://bugs.freedesktop.org/show_bug.cgi?id=58033
Chris Rankin <rankincj@googlemail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|[r300g] Black gap artifacts |[r300g][r600g] Black gap
|when playing WoW |artifacts when playing WoW
Component|Drivers/Gallium/r300 |Drivers/Gallium/r600
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https://bugs.freedesktop.org/show_bug.cgi?id=58033
--- Comment #15 from Chris Rankin <rankincj@googlemail.com> ---
I've just upgraded one of my 32 bit boxes to Fedora 18, which has allowed me to
compile Mesa git here. And I can now report that the corruption happens with an
RV730 chip too.
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--- Comment #16 from Chris Rankin <rankincj@googlemail.com> ---
My CAICOS (HD6450) is not affected by this bug (64 bit).
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* [Bug 58033] [r300g][r600g] Black gap artifacts when playing WoW
2012-12-08 22:20 [Bug 58033] New: [r300g] Black gap artifacts when playing WoW bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=58033
--- Comment #17 from Chris Rankin <rankincj@googlemail.com> ---
My RV790 (HD4890) is also unaffected by this bug. And this box is 64 bit too.
Could it just be a coincidence that both of my affected boxes are 32 bit?
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* [Bug 58033] [r300g][r600g] Black gap artifacts when playing WoW
2012-12-08 22:20 [Bug 58033] New: [r300g] Black gap artifacts when playing WoW bugzilla-daemon
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https://bugs.freedesktop.org/show_bug.cgi?id=58033
--- Comment #18 from Chris Rankin <rankincj@googlemail.com> ---
This bug is still happening on my 32 bit T60p after #66921 has been fixed.
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* [Bug 58033] [r300g][r600g] Black gap artifacts when playing WoW
2012-12-08 22:20 [Bug 58033] New: [r300g] Black gap artifacts when playing WoW bugzilla-daemon
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From: bugzilla-daemon @ 2013-09-13 15:43 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=58033
--- Comment #19 from Tomasz P. <son_of_the_osiris@interia.pl> ---
(In reply to comment #15)
> I've just upgraded one of my 32 bit boxes to Fedora 18, which has allowed me
> to compile Mesa git here. And I can now report that the corruption happens
> with an RV730 chip too.
This corruption appears with all shader backends (sb,llvm,sb+llvm) ?
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* [Bug 58033] [r300g][r600g] Black gap artifacts when playing WoW
2012-12-08 22:20 [Bug 58033] New: [r300g] Black gap artifacts when playing WoW bugzilla-daemon
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From: bugzilla-daemon @ 2013-09-14 11:12 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=58033
--- Comment #20 from Chris Rankin <rankincj@googlemail.com> ---
(In reply to comment #19)
> This corruption appears with all shader backends (sb,llvm,sb+llvm) ?
Actually, the RV730 corruption has changed: instead of the "shadow-like"
artifacts, the window beneath the UI briefly turns completely black instead.
(Or sometime completely blue - I guess it depends on my location in the game).
This corruptions happens both with and without RADEON_DEBUG=nosb.
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* [Bug 58033] [r300g][r600g] Black gap artifacts when playing WoW
2012-12-08 22:20 [Bug 58033] New: [r300g] Black gap artifacts when playing WoW bugzilla-daemon
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From: bugzilla-daemon @ 2019-09-18 19:01 UTC (permalink / raw)
To: dri-devel
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https://bugs.freedesktop.org/show_bug.cgi?id=58033
GitLab Migration User <gitlab-migration@fdo.invalid> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |MOVED
--- Comment #21 from GitLab Migration User <gitlab-migration@fdo.invalid> ---
-- GitLab Migration Automatic Message --
This bug has been migrated to freedesktop.org's GitLab instance and has been
closed from further activity.
You can subscribe and participate further through the new bug through this link
to our GitLab instance: https://gitlab.freedesktop.org/mesa/mesa/issues/427.
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