From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 58840] rendering error with MSAA on HD6850
Date: Sun, 06 Jan 2013 20:07:28 +0000
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Date: Sun, 6 Jan 2013 20:07:28 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=58840
--- Comment #4 from almos ---
Now I tried again with updated mesa (git-8ed6b14). Now glxgears, sauerbraten,
ut2004 (32bit), fgfs (when did 3d clouds become such a performance killer?) are
fine. Neverball still flashes garbage. Nexuiz is 3fps with AA. Etqw (32bit) and
team fortress 2 (32bit, wine) cause gpu lockup even without AA (I'll bisect
later). Alien-arena with AA dies with
r600_texture.c:776:r600_texture_transfer_map: Assertion
`rtex->resource.b.b.nr_samples <= 1' failed.
In all cases I had to use the env var, even games that support setting AA
cannot do it themselves.
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Date: Sun, 6 Jan 2013 20:07:28 +0000
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Comment # 4
on bug 58840
from almos
Now I tried again with updated mesa (git-8ed6b14). Now glxgears, sauerbraten,
ut2004 (32bit), fgfs (when did 3d clouds become such a performance killer?) are
fine. Neverball still flashes garbage. Nexuiz is 3fps with AA. Etqw (32bit) and
team fortress 2 (32bit, wine) cause gpu lockup even without AA (I'll bisect
later). Alien-arena with AA dies with
r600_texture.c:776:r600_texture_transfer_map: Assertion
`rtex->resource.b.b.nr_samples <= 1' failed.
In all cases I had to use the env var, even games that support setting AA
cannot do it themselves.
You are receiving this mail because:
- You are the assignee for the bug.
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