* [Bug 58840] rendering error with MSAA on HD6850
2012-12-28 21:04 [Bug 58840] New: rendering error with MSAA on HD6850 bugzilla-daemon
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--- Comment #1 from Alex Deucher <agd5f@yahoo.com> ---
Please attach your xorg log and dmesg output.
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* [Bug 58840] rendering error with MSAA on HD6850
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--- Comment #2 from almos <aaalmosss@gmail.com> ---
(In reply to comment #1)
> Please attach your xorg log and dmesg output.
The same as the ones at bug 58839
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* [Bug 58840] rendering error with MSAA on HD6850
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https://bugs.freedesktop.org/show_bug.cgi?id=58840
--- Comment #3 from almos <aaalmosss@gmail.com> ---
Created attachment 72400
--> https://bugs.freedesktop.org/attachment.cgi?id=72400&action=edit
neverball.png
The frames of Neverball are ok most of the time, but it flashes to garbage like
in the attachment several times per second. The other applications I tried are
sauerbraten and kde-window-manager, those are permanently garbage.
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* [Bug 58840] rendering error with MSAA on HD6850
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https://bugs.freedesktop.org/show_bug.cgi?id=58840
almos <aaalmosss@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Attachment #72400|text/plain |image/png
mime type| |
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* [Bug 58840] rendering error with MSAA on HD6850
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https://bugs.freedesktop.org/show_bug.cgi?id=58840
--- Comment #4 from almos <aaalmosss@gmail.com> ---
Now I tried again with updated mesa (git-8ed6b14). Now glxgears, sauerbraten,
ut2004 (32bit), fgfs (when did 3d clouds become such a performance killer?) are
fine. Neverball still flashes garbage. Nexuiz is 3fps with AA. Etqw (32bit) and
team fortress 2 (32bit, wine) cause gpu lockup even without AA (I'll bisect
later). Alien-arena with AA dies with
r600_texture.c:776:r600_texture_transfer_map: Assertion
`rtex->resource.b.b.nr_samples <= 1' failed.
In all cases I had to use the env var, even games that support setting AA
cannot do it themselves.
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* [Bug 58840] rendering error with MSAA on HD6850
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--- Comment #5 from almos <aaalmosss@gmail.com> ---
Cogs also works, sort of. It has to be started with the __GL_FSAA_MODE=4 env
var *and* antialias must be enabled in the options menu to see AA. However, it
cannot start this way, it says
Couldn't set 1280x960 OpenGL video mode: Couldn't find matching GLX visual
on the next startup. The antialias has to be reset to 0 in
~/.local/share/Cogs/cogs.ini, and re-enabled in the menu. Additionally, there
is a 90% chance of segfault on startup and on changing the antialias setting.
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* [Bug 58840] rendering error with MSAA on HD6850
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--- Comment #6 from Marek Olšák <maraeo@gmail.com> ---
(In reply to comment #5)
> Couldn't set 1280x960 OpenGL video mode: Couldn't find matching GLX visual
> on the next startup.
If you want MSAA GLX visuals, you must *install* the gallium driver and restart
the X server for it to pick up the visuals.
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--- Comment #7 from almos <aaalmosss@gmail.com> ---
(In reply to comment #6)
> (In reply to comment #5)
> > Couldn't set 1280x960 OpenGL video mode: Couldn't find matching GLX visual
> > on the next startup.
>
> If you want MSAA GLX visuals, you must *install* the gallium driver and
> restart the X server for it to pick up the visuals.
I know, but the last time I tried to install it, the whole screen became noise,
like I said in the initial report.
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--- Comment #8 from almos <aaalmosss@gmail.com> ---
Now I tested things again, and I only see rendering errors with neverball.
I don't know if it is expected, but some games completely slow down to a few
fps with msaa enabled (etqw, nexuiz), while others slow down only when lots of
geometry is seen (sauerbraten). I still can't install the msaa-capable
r600_dri.so, because of the kde-window-manager slowdown bug discussed at bug
55998, so I used the __GL_FSAA_MODE=4 env var for the tests.
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* [Bug 58840] rendering error with MSAA on HD6850
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--- Comment #9 from Marek Olšák <maraeo@gmail.com> ---
(In reply to comment #8)
> Now I tested things again, and I only see rendering errors with neverball.
>
> I don't know if it is expected, but some games completely slow down to a few
> fps with msaa enabled (etqw, nexuiz), while others slow down only when lots
> of geometry is seen (sauerbraten). I still can't install the msaa-capable
> r600_dri.so, because of the kde-window-manager slowdown bug discussed at bug
> 55998, so I used the __GL_FSAA_MODE=4 env var for the tests.
Does the slowdown happen with the latest kernel from Linus Torvalds's git?
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--- Comment #10 from almos <aaalmosss@gmail.com> ---
(In reply to comment #9)
>
> Does the slowdown happen with the latest kernel from Linus Torvalds's git?
Currently I use 3.6.4. I plan to upgrade to 3.7.4 this weekend. How stable is
the git version? How do I check it out? Is 3.8-rc4 enough?
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--- Comment #11 from Marek Olšák <maraeo@gmail.com> ---
The latest kernel may be more stable for your graphics card. You can get it
from:
git://git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux-2.6.git
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--- Comment #12 from almos <aaalmosss@gmail.com> ---
I happened to check out the git exactly at the tag 3.8-rc5 as HEAD. With that
the preformance issues in etqw and nexuiz are gone. The neverball problem is
still there though.
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* [Bug 58840] [r600g][hd6850] rendering error with MSAA
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https://bugs.freedesktop.org/show_bug.cgi?id=58840
Jerome Glisse <glisse@freedesktop.org> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|rendering error with MSAA |[r600g][hd6850] rendering
|on HD6850 |error with MSAA
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* [Bug 58840] [r600g][hd6850] rendering error with MSAA
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almos <aaalmosss@gmail.com> changed:
What |Removed |Added
----------------------------------------------------------------------------
Status|NEW |RESOLVED
Resolution|--- |FIXED
--- Comment #13 from almos <aaalmosss@gmail.com> ---
With Mesa 10.1.1 and kernel 3.12 Neverball runs perfectly even with
__GL_FSAA_MODE=4. Closing.
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