From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 59322] r300g MSAA breaks Half-Life 2 in Wine Date: Mon, 14 Jan 2013 10:51:25 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0933902230==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 2F4A7E5CBA for ; Mon, 14 Jan 2013 02:51:25 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0933902230== Content-Type: multipart/alternative; boundary="1358160685.A3EF60.7638"; charset="us-ascii" --1358160685.A3EF60.7638 Date: Mon, 14 Jan 2013 10:51:25 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D59322 --- Comment #4 from Stefan D=C3=B6singer --- Created attachment 72999 --> https://bugs.freedesktop.org/attachment.cgi?id=3D72999&action=3Dedit Screenshot It looks just like a dump from /dev/random, but here you go :-) I noticed that the driver seems to reject the multisampled framebuffer duri= ng draws, clears and blits: err:d3d_draw:drawStridedFast >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERA= TION (0x506) from glDrawElementsBaseVertex @ ../../../wine-git/dlls/wined3d/drawprim.c / 63 fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6) fixme:d3d:context_check_fbo_status Location SFLAG_INRB_MULTISAMPLE (0x200000). fixme:d3d:context_check_fbo_status Color attachment 0: (0x186090) WINED3DFMT_B8G8R8A8_UNORM 800x600 2 samples. fixme:d3d:context_check_fbo_status Depth attachment: (0x186210) WINED3DFMT_D24_UNORM_S8_UINT 800x600 2 samples. The problem affects other applications as well, including 3DMark2000(which = does not support multisampling itself) when run with GALLIUM_MSAA=3D2. --=20 You are receiving this mail because: You are the assignee for the bug. --1358160685.A3EF60.7638 Date: Mon, 14 Jan 2013 10:51:25 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Comment= # 4 on bug 59322<= /a> from Stefan D=C3=B6singer
Created attachment 72999 [details=
]
Screenshot

It looks just like a dump from /dev/random, but here you go :-)

I noticed that the driver seems to reject the multisampled framebuffer duri=
ng
draws, clears and blits:

err:d3d_draw:drawStridedFast >>>>>>>>>>>&g=
t;>>>>> GL_INVALID_FRAMEBUFFER_OPERATION
(0x506) from glDrawElementsBaseVertex @
../../../wine-git/dlls/wined3d/drawprim.c / 63
fixme:d3d:context_check_fbo_status FBO status
GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6)
fixme:d3d:context_check_fbo_status      Location SFLAG_INRB_MULTISAMPLE
(0x200000).
fixme:d3d:context_check_fbo_status      Color attachment 0: (0x186090)
WINED3DFMT_B8G8R8A8_UNORM 800x600 2 samples.
fixme:d3d:context_check_fbo_status      Depth attachment: (0x186210)
WINED3DFMT_D24_UNORM_S8_UINT 800x600 2 samples.

The problem affects other applications as well, including 3DMark2000(which =
does
not support multisampling itself) when run with GALLIUM_MSAA=3D2.


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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