From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 59322] r300g MSAA breaks Half-Life 2 in Wine Date: Mon, 22 Jul 2013 16:55:34 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0205065199==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 57E68E6390 for ; Mon, 22 Jul 2013 09:55:34 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0205065199== Content-Type: multipart/alternative; boundary="1374512134.2eE280.2448"; charset="us-ascii" --1374512134.2eE280.2448 Date: Mon, 22 Jul 2013 16:55:34 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D59322 --- Comment #9 from Stefan D=C3=B6singer --- (In reply to comment #8) > Is it a big deal that ARB_framebuffer_sRGB is unsupported? In such a case, > the renderbuffer format GL_SRGB8_ALPHA8 is equivalent to GL_RGBA8. Not really. In this case we generate code in the pixel shader that performs sRGB color conversion as specified in the framebuffer_sRGB spec. Do r300-r500 GPUs have some dedicated silicon to handle sRGB conversion? If= so, it'd be nice to use it. --=20 You are receiving this mail because: You are the assignee for the bug. --1374512134.2eE280.2448 Date: Mon, 22 Jul 2013 16:55:34 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Comment= # 9 on bug 59322<= /a> from Stefan D=C3=B6singer
(In reply to comment #8=
)
> Is it a big deal that ARB_framebuffer_sRGB is un=
supported? In such a case,
> the renderbuffer format GL_SRGB8_ALPHA8 is equivalent to GL_RGBA8.
Not really. In this case we generate code in the pixel shader that performs
sRGB color conversion as specified in the framebuffer_sRGB spec.

Do r300-r500 GPUs have some dedicated silicon to handle sRGB conversion? If=
 so,
it'd be nice to use it.


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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