From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 59322] New: r300g MSAA breaks Half-Life 2 in Wine Date: Sun, 13 Jan 2013 16:43:16 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0505015553==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 9BDB6E5F12 for ; Sun, 13 Jan 2013 08:43:16 -0800 (PST) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0505015553== Content-Type: multipart/alternative; boundary="1358095396.785FE0.8608"; charset="us-ascii" --1358095396.785FE0.8608 Date: Sun, 13 Jan 2013 16:43:16 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=59322 Priority: medium Bug ID: 59322 Assignee: dri-devel@lists.freedesktop.org Summary: r300g MSAA breaks Half-Life 2 in Wine Severity: normal Classification: Unclassified OS: All Reporter: stefandoesinger@gmx.at Hardware: Other Status: NEW Version: git Component: Drivers/Gallium/r300 Product: Mesa When MSAA is enabled in Half-Life 2 running in Wine, the window only contains garbled output. Disabling multisampling in Wine or in the game settings restores proper rendering. A complication is that the game enables 2x MSAA by default if it is available. A user not knowing this fact will think that 8ed6b140 broke the game. It also makes disabling multisampling in the game settings a challenge. Hardware info: OpenGL vendor string: X.Org R300 Project OpenGL renderer string: Gallium 0.4 on ATI RV530 OpenGL version string: 2.1 Mesa 9.1-devel (git-8ed6b14) OpenGL shading language version string: 1.20 01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI M56P [Radeon Mobility X1600] 01:00.0 0300: 1002:71c5 -- You are receiving this mail because: You are the assignee for the bug. --1358095396.785FE0.8608 Date: Sun, 13 Jan 2013 16:43:16 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Priority medium
Bug ID 59322
Assignee dri-devel@lists.freedesktop.org
Summary r300g MSAA breaks Half-Life 2 in Wine
Severity normal
Classification Unclassified
OS All
Reporter stefandoesinger@gmx.at
Hardware Other
Status NEW
Version git
Component Drivers/Gallium/r300
Product Mesa

When MSAA is enabled in Half-Life 2 running in Wine, the window only contains
garbled output. Disabling multisampling in Wine or in the game settings
restores proper rendering.

A complication is that the game enables 2x MSAA by default if it is available.
A user not knowing this fact will think that 8ed6b140 broke the game. It also
makes disabling multisampling in the game settings a challenge.

Hardware info:
OpenGL vendor string: X.Org R300 Project
OpenGL renderer string: Gallium 0.4 on ATI RV530
OpenGL version string: 2.1 Mesa 9.1-devel (git-8ed6b14)
OpenGL shading language version string: 1.20

01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI M56P
[Radeon Mobility X1600]
01:00.0 0300: 1002:71c5


You are receiving this mail because:
  • You are the assignee for the bug.
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