From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 59322] New: r300g MSAA breaks Half-Life 2 in Wine
Date: Sun, 13 Jan 2013 16:43:16 +0000
Message-ID:
Priority
medium
Bug ID
59322
Assignee
dri-devel@lists.freedesktop.org
Summary
r300g MSAA breaks Half-Life 2 in Wine
Severity
normal
Classification
Unclassified
OS
All
Reporter
stefandoesinger@gmx.at
Hardware
Other
Status
NEW
Version
git
Component
Drivers/Gallium/r300
Product
Mesa
When MSAA is enabled in Half-Life 2 running in Wine, the window only contains
garbled output. Disabling multisampling in Wine or in the game settings
restores proper rendering.
A complication is that the game enables 2x MSAA by default if it is available.
A user not knowing this fact will think that 8ed6b140 broke the game. It also
makes disabling multisampling in the game settings a challenge.
Hardware info:
OpenGL vendor string: X.Org R300 Project
OpenGL renderer string: Gallium 0.4 on ATI RV530
OpenGL version string: 2.1 Mesa 9.1-devel (git-8ed6b14)
OpenGL shading language version string: 1.20
01:00.0 VGA compatible controller: Advanced Micro Devices [AMD] nee ATI M56P
[Radeon Mobility X1600]
01:00.0 0300: 1002:71c5