From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 59904] 3DMark2000 crashes: radeon: mmap failed, errno: 12
Date: Mon, 28 Jan 2013 22:04:38 +0000
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Date: Mon, 28 Jan 2013 22:04:38 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=59904
--- Comment #9 from maxijac@free.fr ---
Running 64 bit and the game is 64bit.
With mesa in debug mode I get this:
Mesa: User error: GL_INVALID_ENUM in glBindTexture(target)
Mesa: 85 similar GL_INVALID_ENUM errors
Mesa: User error: GL_INVALID_OPERATION in glFramebufferTexture2DEXT(non
existant texture)
radeon: mmap failed, errno: 12
Crash log saved as '/home/bruno/.Heroes of Newerth/game/crash_2.6.35.0_02.log'
Segmentation fault
context mis-match in pipe_sampler_view_release()
The 3 first line seem to appear at the game start, so it's mprobabl not the
problem. But the "context mis-match in pipe_sampler_view_release()" might be
important.
I can't seem to get a backtrace even with -g though ...
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Date: Mon, 28 Jan 2013 22:04:38 +0000
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Comment # 9
on bug 59904
from maxijac@free.fr
Running 64 bit and the game is 64bit.
With mesa in debug mode I get this:
Mesa: User error: GL_INVALID_ENUM in glBindTexture(target)
Mesa: 85 similar GL_INVALID_ENUM errors
Mesa: User error: GL_INVALID_OPERATION in glFramebufferTexture2DEXT(non
existant texture)
radeon: mmap failed, errno: 12
Crash log saved as '/home/bruno/.Heroes of Newerth/game/crash_2.6.35.0_02.log'
Segmentation fault
context mis-match in pipe_sampler_view_release()
The 3 first line seem to appear at the game start, so it's mprobabl not the
problem. But the "context mis-match in pipe_sampler_view_release()" might be
important.
I can't seem to get a backtrace even with -g though ...
You are receiving this mail because:
- You are the assignee for the bug.
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