From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 61349] [r300g, bisected] piglit rgtc-teximage-01 fails Date: Sat, 23 Feb 2013 23:28:43 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0204787222==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 76FEEE5F01 for ; Sat, 23 Feb 2013 15:28:43 -0800 (PST) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0204787222== Content-Type: multipart/alternative; boundary="1361662123.Fe840.26934"; charset="us-ascii" --1361662123.Fe840.26934 Date: Sat, 23 Feb 2013 23:28:43 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D61349 --- Comment #2 from Pavel Ondra=C4=8Dka --- (In reply to comment #1) > RGTC1 texturing uses only 4 bits of precision in R500, which can cause so= me > piglit failures. If you run the test, you'll see how the precision affects > the filtered texture. If it's not completely wrong, let's just say this i= s a > hardware limitation. Yeah, the pictures before and after patch looks almost similar, so probably indeed a precision bug, dunno why it passed before though. --=20 You are receiving this mail because: You are the assignee for the bug. --1361662123.Fe840.26934 Date: Sat, 23 Feb 2013 23:28:43 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable

Comment= # 2 on bug 61349<= /a> from Pavel Ondra=C4=8Dka
(In reply to comment #1=
)
> RGTC1 texturing uses only 4 bits of precision in=
 R500, which can cause some
> piglit failures. If you run the test, you'll see how the precision aff=
ects
> the filtered texture. If it's not completely wrong, let's just say thi=
s is a
> hardware limitation.

Yeah, the pictures before and after patch looks almost similar, so probably
indeed a precision bug, dunno why it passed before though.


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