From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 61690] Graphic issue on PCSX2 with Gallium 0.4 on AMD RS780 Date: Thu, 14 Mar 2013 12:36:37 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1306065053==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id E3CEDE5BF9 for ; Thu, 14 Mar 2013 05:36:37 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1306065053== Content-Type: multipart/alternative; boundary="1363264597.4040ab710.15632"; charset="us-ascii" --1363264597.4040ab710.15632 Date: Thu, 14 Mar 2013 12:36:37 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=61690 --- Comment #8 from gregory.hainaut@gmail.com --- Created attachment 76525 --> https://bugs.freedesktop.org/attachment.cgi?id=76525&action=edit texture good Hello Alex, I'm a developper of PCSX2 and made some tests on my side. I think I understand the cause of the bad rendering. At the beginning of the program we upload a float texure (see attachment). I ask Lukk to dump the texture with glGetTexImage (see attachment). If you compare both textures, we will see that some floats were rounded. I upload Lukk's texture and I can confirm you that we got same rendering issue. The upload of the texture is fine on my HD5770 with mesa 8.0.5. So the issue feel chip specific. Cheers. -- You are receiving this mail because: You are the assignee for the bug. --1363264597.4040ab710.15632 Date: Thu, 14 Mar 2013 12:36:37 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 8 on bug 61690 from
Created attachment 76525 [details]
texture good

Hello Alex,

I'm a developper of PCSX2 and made some tests on my side. I think I understand
the cause of the bad rendering. 

At the beginning of the program we upload a float texure (see attachment). I
ask Lukk to dump the texture with glGetTexImage (see attachment). If you
compare both textures, we will see that some floats were rounded.
I upload Lukk's texture and I can confirm you that we got same rendering issue. 

The upload of the texture is fine on my HD5770 with mesa 8.0.5. So the issue
feel chip specific.

Cheers.


You are receiving this mail because:
  • You are the assignee for the bug.
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