From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 62012] New: Intermittent black geometry Date: Fri, 08 Mar 2013 09:38:56 +0000 Message-ID: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============1931514968==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 0B0D4E6C6B for ; Fri, 8 Mar 2013 01:38:57 -0800 (PST) List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============1931514968== Content-Type: multipart/alternative; boundary="1362735536.CF2Cd0d0.29175"; charset="us-ascii" --1362735536.CF2Cd0d0.29175 Date: Fri, 8 Mar 2013 09:38:56 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=62012 Priority: medium Bug ID: 62012 Assignee: dri-devel@lists.freedesktop.org Summary: Intermittent black geometry Severity: major Classification: Unclassified OS: All Reporter: michel@daenzer.net Hardware: Other Status: NEW Version: git Component: Drivers/Gallium/radeonsi Product: Mesa Some apps intermittently show black instead of the expected coloration for some parts of the geometry. Investigating this with the rss-glx hack atunnel, the depth buffer appears to have the correct values for the affected areas. So apparently the pixel shader either doesn't run or fails to produce the correct colour values there for some reason. -- You are receiving this mail because: You are the assignee for the bug. --1362735536.CF2Cd0d0.29175 Date: Fri, 8 Mar 2013 09:38:56 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"
Priority medium
Bug ID 62012
Assignee dri-devel@lists.freedesktop.org
Summary Intermittent black geometry
Severity major
Classification Unclassified
OS All
Reporter michel@daenzer.net
Hardware Other
Status NEW
Version git
Component Drivers/Gallium/radeonsi
Product Mesa

Some apps intermittently show black instead of the expected coloration for some
parts of the geometry.

Investigating this with the rss-glx hack atunnel, the depth buffer appears to
have the correct values for the affected areas. So apparently the pixel shader
either doesn't run or fails to produce the correct colour values there for some
reason.


You are receiving this mail because:
  • You are the assignee for the bug.
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