From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 62573] [bisected] Half-Life 2: Deathmatch native version crashes Date: Thu, 21 Mar 2013 22:50:17 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0110785630==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 0EB09E5EAC for ; Thu, 21 Mar 2013 15:50:18 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0110785630== Content-Type: multipart/alternative; boundary="1363906217.FcE41.16597"; charset="us-ascii" --1363906217.FcE41.16597 Date: Thu, 21 Mar 2013 22:50:17 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" Content-Transfer-Encoding: quoted-printable https://bugs.freedesktop.org/show_bug.cgi?id=3D62573 Andreas Boll changed: What |Removed |Added ---------------------------------------------------------------------------- Severity|normal |critical CC| |andreas.boll.dev@gmail.com, | |maraeo@gmail.com Summary|Half-Life 2: Deathmatch |[bisected] Half-Life 2: |native version crashes |Deathmatch native version | |crashes Keywords| |regression --- Comment #8 from Andreas Boll --- I can reproduce this bug on rv770. It works fine on mesa 9.0.3 and 9.1.1 I've bisected to this commit: ea63491629f48099371f725e7c3779f2982d7a52 is the first bad commit commit ea63491629f48099371f725e7c3779f2982d7a52 Author: Marek Ol=C5=A1=C3=A1k Date: Thu Feb 7 04:36:33 2013 +0100 st/mesa: accelerate glGetTexImage for all formats using a blit This commit allows using glGetTexImage during rendering and still maintain interactive framerates. This improves performance of WarCraft 3 under Wine. The framerate is improved from 25 fps to 39 fps in the main menu, and from 0.5 fps to 32 fps in t= he game. v2: fix choosing the format for decompression --=20 You are receiving this mail because: You are the assignee for the bug. --1363906217.FcE41.16597 Date: Thu, 21 Mar 2013 22:50:17 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8" Content-Transfer-Encoding: quoted-printable Andreas Boll changed bug 62573<= /a>
What Removed Added
Severity normal critical
CC   andreas.boll.dev@gmail.com, maraeo@gmail.com
Summary Half-Life 2: Deathmatch native version crashes [bisected] Half-Life 2: Deathmatch native version crashes
Keywords   regression

Comment= # 8 on bug 62573<= /a> from Andreas Boll
I can reproduce this bug on rv770.
It works fine on mesa 9.0.3 and 9.1.1

I've bisected to this commit:

ea63491629f48099371f725e7c3779f2982d7a52 is the first bad commit
commit ea63491629f48099371f725e7c3779f2982d7a52
Author: Marek Ol=C5=A1=C3=A1k <m=
araeo@gmail.com>
Date:   Thu Feb 7 04:36:33 2013 +0100

    st/mesa: accelerate glGetTexImage for all formats using a blit

    This commit allows using glGetTexImage during rendering and still
    maintain interactive framerates.

    This improves performance of WarCraft 3 under Wine. The framerate is
improved
    from 25 fps to 39 fps in the main menu, and from 0.5 fps to 32 fps in t=
he
game.

    v2: fix choosing the format for decompression


You are receiving this mail because: =20=20=20=20=20=20
  • You are the assignee for the bug.
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