From mboxrd@z Thu Jan 1 00:00:00 1970
From: bugzilla-daemon@freedesktop.org
Subject: [Bug 62573] [bisected] Half-Life 2: Deathmatch native version crashes
Date: Thu, 21 Mar 2013 22:50:17 +0000
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Date: Thu, 21 Mar 2013 22:50:17 +0000
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https://bugs.freedesktop.org/show_bug.cgi?id=3D62573
Andreas Boll changed:
What |Removed |Added
----------------------------------------------------------------------------
Severity|normal |critical
CC| |andreas.boll.dev@gmail.com,
| |maraeo@gmail.com
Summary|Half-Life 2: Deathmatch |[bisected] Half-Life 2:
|native version crashes |Deathmatch native version
| |crashes
Keywords| |regression
--- Comment #8 from Andreas Boll ---
I can reproduce this bug on rv770.
It works fine on mesa 9.0.3 and 9.1.1
I've bisected to this commit:
ea63491629f48099371f725e7c3779f2982d7a52 is the first bad commit
commit ea63491629f48099371f725e7c3779f2982d7a52
Author: Marek Ol=C5=A1=C3=A1k
Date: Thu Feb 7 04:36:33 2013 +0100
st/mesa: accelerate glGetTexImage for all formats using a blit
This commit allows using glGetTexImage during rendering and still
maintain interactive framerates.
This improves performance of WarCraft 3 under Wine. The framerate is
improved
from 25 fps to 39 fps in the main menu, and from 0.5 fps to 32 fps in t=
he
game.
v2: fix choosing the format for decompression
--=20
You are receiving this mail because:
You are the assignee for the bug.
--1363906217.FcE41.16597
Date: Thu, 21 Mar 2013 22:50:17 +0000
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Andreas Boll
changed
bug 62573<=
/a>
| What |
Removed |
Added |
| Severity |
normal
|
critical
|
| CC |
|
andreas.boll.dev@gmail.com, maraeo@gmail.com
|
| Summary |
Half-Life 2: Deathmatch native version crashes
|
[bisected] Half-Life 2: Deathmatch native version crashes
|
| Keywords |
|
regression
|
Comment=
# 8
on bug 62573<=
/a>
from Andreas Boll
I can reproduce this bug on rv770.
It works fine on mesa 9.0.3 and 9.1.1
I've bisected to this commit:
ea63491629f48099371f725e7c3779f2982d7a52 is the first bad commit
commit ea63491629f48099371f725e7c3779f2982d7a52
Author: Marek Ol=C5=A1=C3=A1k <m=
araeo@gmail.com>
Date: Thu Feb 7 04:36:33 2013 +0100
st/mesa: accelerate glGetTexImage for all formats using a blit
This commit allows using glGetTexImage during rendering and still
maintain interactive framerates.
This improves performance of WarCraft 3 under Wine. The framerate is
improved
from 25 fps to 39 fps in the main menu, and from 0.5 fps to 32 fps in t=
he
game.
v2: fix choosing the format for decompression
You are receiving this mail because:
=20=20=20=20=20=20
- You are the assignee for the bug.
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