From mboxrd@z Thu Jan 1 00:00:00 1970 From: bugzilla-daemon@freedesktop.org Subject: [Bug 62967] Game Dungeon Defenders crash my whole system. Date: Mon, 01 Apr 2013 15:20:56 +0000 Message-ID: References: Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="===============0775359820==" Return-path: Received: from culpepper.freedesktop.org (unknown [131.252.210.165]) by gabe.freedesktop.org (Postfix) with ESMTP id 987ADE5DF6 for ; Mon, 1 Apr 2013 08:20:56 -0700 (PDT) In-Reply-To: List-Unsubscribe: , List-Archive: List-Post: List-Help: List-Subscribe: , Sender: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org Errors-To: dri-devel-bounces+sf-dri-devel=m.gmane.org@lists.freedesktop.org To: dri-devel@lists.freedesktop.org List-Id: dri-devel@lists.freedesktop.org --===============0775359820== Content-Type: multipart/alternative; boundary="1364829656.7A8BCfB1.8068"; charset="us-ascii" --1364829656.7A8BCfB1.8068 Date: Mon, 1 Apr 2013 15:20:56 +0000 MIME-Version: 1.0 Content-Type: text/plain; charset="UTF-8" https://bugs.freedesktop.org/show_bug.cgi?id=62967 --- Comment #2 from Thomas Lindroth --- There is an upstream bug about this problem here. https://bugzilla.icculus.org/show_bug.cgi?id=5895 Seems like it runs fine on the closed drivers. The game freeze for several seconds during the intro as the game does about 6000 calls to glCompileShader. Here is an apitrace of the intro. https://dl.dropbox.com/s/ynibt38hhdlyu1r/DungeonDefenders-x86.trace.bz2 glretrace will segfault while playing it back in r600_dri.so during a call to glDrawRangeElements. I couldn't get a backtrace because of corrupt stack. Playing back the trace with softpipe will not segfault but it will have the drawing errors. Mesa-9.1 and git from a few days ago both got the problem. 3.8.4 kernel, juniper hardware. Option "ColorTiling" "true" Option "ColorTiling2D" "true" Option "SwapbuffersWait" "false" Option "EnablePageFlip" "true" -- You are receiving this mail because: You are the assignee for the bug. --1364829656.7A8BCfB1.8068 Date: Mon, 1 Apr 2013 15:20:56 +0000 MIME-Version: 1.0 Content-Type: text/html; charset="UTF-8"

Comment # 2 on bug 62967 from
There is an upstream bug about this problem here.
https://bugzilla.icculus.org/show_bug.cgi?id=5895
Seems like it runs fine on the closed drivers.

The game freeze for several seconds during the intro as the game does about
6000 calls to glCompileShader. Here is an apitrace of the intro.
https://dl.dropbox.com/s/ynibt38hhdlyu1r/DungeonDefenders-x86.trace.bz2
glretrace will segfault while playing it back in r600_dri.so during a call to
glDrawRangeElements. I couldn't get a backtrace because of corrupt stack.
Playing back the trace with softpipe will not segfault but it will have the
drawing errors.

Mesa-9.1 and git from a few days ago both got the problem. 3.8.4 kernel,
juniper hardware.
Option "ColorTiling" "true"
Option "ColorTiling2D" "true"
Option "SwapbuffersWait" "false"
Option "EnablePageFlip" "true"


You are receiving this mail because:
  • You are the assignee for the bug.
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